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Taddeüs Kroes
multitouch
Commits
2632de45
Commit
2632de45
authored
May 30, 2012
by
Taddeus Kroes
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Rewritten test file draw.py using trackers.
parent
bda8ed3f
Changes
3
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Showing
3 changed files
with
174 additions
and
25 deletions
+174
-25
src/trackers/transform.py
src/trackers/transform.py
+6
-0
tests/draw.py
tests/draw.py
+167
-0
tests/transform.py
tests/transform.py
+1
-25
No files found.
src/trackers/transform.py
View file @
2632de45
...
@@ -84,6 +84,9 @@ class RotationGesture(Positionable, Gesture):
...
@@ -84,6 +84,9 @@ class RotationGesture(Positionable, Gesture):
return
'<RotationGesture at (%s, %s) angle=%s>'
\
return
'<RotationGesture at (%s, %s) angle=%s>'
\
%
(
self
.
x
,
self
.
y
,
self
.
angle
)
%
(
self
.
x
,
self
.
y
,
self
.
angle
)
def
get_angle
(
self
):
return
self
.
angle
class
PinchGesture
(
Positionable
,
Gesture
):
class
PinchGesture
(
Positionable
,
Gesture
):
"""
"""
...
@@ -100,6 +103,9 @@ class PinchGesture(Positionable, Gesture):
...
@@ -100,6 +103,9 @@ class PinchGesture(Positionable, Gesture):
return
'<PinchGesture at (%s, %s) scale=%s>'
\
return
'<PinchGesture at (%s, %s) scale=%s>'
\
%
(
self
.
x
,
self
.
y
,
self
.
scale
)
%
(
self
.
x
,
self
.
y
,
self
.
scale
)
def
get_scale
(
self
):
return
self
.
scale
class
MovementGesture
(
Positionable
,
Gesture
):
class
MovementGesture
(
Positionable
,
Gesture
):
"""
"""
...
...
tests/draw.py
0 → 100644
View file @
2632de45
#!/usr/bin/env python
from
__future__
import
division
import
pygame
import
sys
import
time
from
threading
import
Thread
from
math
import
degrees
,
cos
,
sin
from
src.server
import
GestureServer
from
src.window
import
FullscreenWindow
from
src.trackers.transform
import
TransformationTracker
from
src.trackers.tap
import
TapTracker
from
src.screen
import
screen_size
import
tests.parse_arguments
pygame
.
init
()
FULLSCREEN
=
'-f'
in
sys
.
argv
[
1
:]
# Config
FINGER_RADIUS
=
20
CENTROID_RADIUS
=
15
W
,
H
=
screen_size
if
FULLSCREEN
else
(
640
,
480
)
BG_COLOR
=
0
,
0
,
0
LINE_COLOR
=
128
,
128
,
128
CIRCLE_COLOR
=
255
,
255
,
255
RECT_COLOR
=
0
,
200
,
0
RECT_POS
=
W
/
2
,
H
/
2
RECT_SIZE
=
W
/
6.
,
H
/
6.
TAP_RADIUS
=
65
TAP_INCREMENT
=
.
3
BEAM_COLOR
=
255
,
50
,
50
BEAM_LENGTH
=
50
BEAM_WIDTH
=
3
BEAM_INCREMENT
=
.
8
MAX_SCALE
=
10
# Create canvas GUI
flags
=
pygame
.
FULLSCREEN
if
FULLSCREEN
else
0
screen
=
pygame
.
display
.
set_mode
((
W
,
H
),
flags
)
def
coord
(
x
,
y
):
w
,
h
=
screen_size
return
int
(
round
(
W
/
w
*
x
)),
int
(
round
(
H
/
h
*
y
))
# Global state
angle
=
0
scale
=
1
taps
=
[]
dtaps
=
[]
def
update
():
global
taps
,
dtaps
# Clear previous frame
screen
.
fill
(
BG_COLOR
)
# Apply scale and rotation to a fixed-size rectangle canvas
canvas
=
pygame
.
Surface
(
RECT_SIZE
)
canvas
.
fill
(
RECT_COLOR
)
transformed
=
pygame
.
transform
.
rotozoom
(
canvas
,
degrees
(
angle
),
scale
)
rect
=
transformed
.
get_rect
()
rect
.
center
=
W
/
2
,
H
/
2
screen
.
blit
(
transformed
,
rect
)
# Draw touch points
if
transform
.
centroid
:
c
=
coord
(
*
transform
.
centroid
.
xy
)
for
p
in
server
.
points
.
itervalues
():
xy
=
coord
(
p
.
x
,
p
.
y
)
# Draw line to centroid
if
transform
.
centroid
:
pygame
.
draw
.
line
(
screen
,
LINE_COLOR
,
xy
,
c
,
1
)
# Draw outlined circle around touch point
pygame
.
draw
.
circle
(
screen
,
CIRCLE_COLOR
,
xy
,
FINGER_RADIUS
,
1
)
# Fill filled circle with background color within the outline
pygame
.
draw
.
circle
(
screen
,
BG_COLOR
,
xy
,
FINGER_RADIUS
-
1
,
0
)
# Draw filled circle around centroid
if
transform
.
centroid
:
pygame
.
draw
.
circle
(
screen
,
CIRCLE_COLOR
,
c
,
CENTROID_RADIUS
)
# Draw an expanding circle around each tap event
taps
=
filter
(
lambda
(
xy
,
r
):
r
<=
TAP_RADIUS
,
taps
)
for
tap
in
taps
:
xy
,
radius
=
tap
pygame
.
draw
.
circle
(
screen
,
CIRCLE_COLOR
,
xy
,
int
(
radius
),
2
)
# Increment radius
tap
[
1
]
+=
TAP_INCREMENT
# Shoot a beam from each double tap event to the left
dtaps
=
filter
(
lambda
(
x
,
y
,
s
):
0
<=
x
<=
W
,
dtaps
)
for
dtap
in
dtaps
:
x
,
y
,
single
=
dtap
if
single
:
start_x
=
x
end_x
=
x
+
BEAM_LENGTH
dtap
[
0
]
+=
BEAM_INCREMENT
else
:
start_x
=
x
-
BEAM_LENGTH
end_x
=
x
dtap
[
0
]
-=
BEAM_INCREMENT
pygame
.
draw
.
line
(
screen
,
BEAM_COLOR
,
(
start_x
,
y
),
(
end_x
,
y
),
BEAM_WIDTH
)
# Update canvas
pygame
.
display
.
flip
()
# Create server and fullscreen window
server
=
GestureServer
()
win
=
FullscreenWindow
(
server
=
server
)
# Bind trackers
def
rotate
(
gesture
):
global
angle
angle
+=
gesture
.
get_angle
()
def
pinch
(
gesture
):
global
scale
scale
=
min
(
scale
*
gesture
.
get_scale
(),
MAX_SCALE
)
transform
=
TransformationTracker
(
win
)
transform
.
bind
(
'rotate'
,
rotate
)
transform
.
bind
(
'pinch'
,
pinch
)
tap
=
TapTracker
(
win
)
tap
.
bind
(
'tap'
,
lambda
g
:
taps
.
append
([
coord
(
*
g
.
xy
),
FINGER_RADIUS
]))
tap
.
bind
(
'single_tap'
,
lambda
g
:
dtaps
.
append
(
list
(
coord
(
*
g
.
xy
))
+
[
1
]))
tap
.
bind
(
'double_tap'
,
lambda
g
:
dtaps
.
append
(
list
(
coord
(
*
g
.
xy
))
+
[
0
]))
try
:
# Start touch gesture server in separate thread
thread
=
Thread
(
target
=
server
.
start
)
thread
.
daemon
=
True
thread
.
start
()
# Start GUI event loop
def
is_quit_event
(
e
):
return
e
.
type
==
pygame
.
QUIT
\
or
(
e
.
type
==
pygame
.
KEYDOWN
and
e
.
key
==
ord
(
'q'
))
while
not
any
(
filter
(
is_quit_event
,
pygame
.
event
.
get
())):
update
()
except
KeyboardInterrupt
:
pass
finally
:
server
.
stop
()
tests/transform.py
View file @
2632de45
import
argparse
import
logging
from
src.server
import
GestureServer
from
src.server
import
GestureServer
from
src.window
import
FullscreenWindow
from
src.window
import
FullscreenWindow
from
src.trackers.transform
import
TransformationTracker
from
src.trackers.transform
import
TransformationTracker
from
src.logger
import
Logger
# Parse arguments
parser
=
argparse
.
ArgumentParser
(
description
=
'Basic test program for usage '
'of multi-touch API.'
)
parser
.
add_argument
(
'--log'
,
metavar
=
'LOG_LEVEL'
,
default
=
'INFO'
,
choices
=
[
'DEBUG'
,
'INFO'
,
'WARNING'
],
help
=
'set log level (defaults to INFO)'
)
parser
.
add_argument
(
'--logfile'
,
metavar
=
'FILENAME'
,
help
=
'filename for the log file (the log is printed to '
'stdout by default)'
)
args
=
parser
.
parse_args
()
# Configure logger
log_config
=
{
'level'
:
getattr
(
logging
,
args
.
log
)}
if
args
.
logfile
:
log_config
[
'filename'
]
=
args
.
logfile
Logger
.
configure
(
**
log_config
)
import
tests.parse_arguments
# Create server
# Create server
server
=
GestureServer
()
server
=
GestureServer
()
...
...
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