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  1. \documentclass[a4paper]{article}
  2. \usepackage{amsmath}
  3. \usepackage{hyperref}
  4. \usepackage{graphicx}
  5. \title{Using local binary patterns to read license plates in photographs}
  6. % Paragraph indentation
  7. \setlength{\parindent}{0pt}
  8. \setlength{\parskip}{1ex plus 0.5ex minus 0.2ex}
  9. \begin{document}
  10. \maketitle
  11. \section*{Project members}
  12. Gijs van der Voort\\
  13. Richard Torenvliet\\
  14. Jayke Meijer\\
  15. Tadde\"us Kroes\\
  16. Fabi\'en Tesselaar
  17. \tableofcontents
  18. \setcounter{secnumdepth}{1}
  19. \section{Problem description}
  20. License plates are used for uniquely identifying motorized vehicles and are
  21. made to be read by humans from great distances and in all kinds of weather
  22. conditions.
  23. Reading license plates with a computer is much more difficult. Our dataset
  24. contains photographs of license plates from various angles and distances. This
  25. means that not only do we have to implement a method to read the actual
  26. characters, but given the location of the license plate and each individual
  27. character, we must make sure we transform each character to a standard form.
  28. This has to be done or else the local binary patterns will never match!
  29. Determining what character we are looking at will be done by using Local Binary
  30. Patterns. The main goal of our research is finding out how effective LBP's are
  31. in classifying characters on a license plate.
  32. In short our program must be able to do the following:
  33. \begin{enumerate}
  34. \item Use a perspective transformation to obtain an upfront view of license
  35. plate.
  36. \item Reduce noise where possible to ensure maximum readability.
  37. \item Extracting characters using the location points in the xml file.
  38. \item Transforming a character to a normal form.
  39. \item Creating a local binary pattern histogram vector.
  40. \item Matching the found vector with a learning set.
  41. \item And finally it has to check results with a real data set.
  42. \end{enumerate}
  43. \section{Language of choice}
  44. The actual purpose of this project is to check if LBP is capable of recognizing
  45. license plate characters. We knew the LBP implementation would be pretty
  46. simple. Thus an advantage had to be its speed compared with other license plate
  47. recognition implementations, but the uncertainity of whether we could get some
  48. results made us pick Python. We felt Python would not restrict us as much in
  49. assigning tasks to each member of the group. In addition, when using the
  50. correct modules to handle images, Python can be decent in speed.
  51. \section{Implementation}
  52. Now we know what our program has to be capable of, we can start with the
  53. implementations.
  54. \subsection{Transformation}
  55. A simple perspective transformation will be sufficient to transform and resize
  56. the plate to a normalized format. The corner positions of license plates in the
  57. dataset are supplied together with the dataset.
  58. \subsection{Extracting a letter}
  59. NO LONGER VALID!
  60. Because we are already given the locations of the characters, we only need to
  61. transform those locations using the same perspective transformation used to
  62. create a front facing license plate. The next step is to transform the
  63. characters to a normalized manner. The size of the letter W is used as a
  64. standard to normalize the width of all the characters, because W is the widest
  65. character of the alphabet. We plan to also normalize the height of characters,
  66. the best manner for this is still to be determined.
  67. \begin{enumerate}
  68. \item Crop the image in such a way that the character precisely fits the
  69. image.
  70. \item Scale the image to a standard height.
  71. \item Extend the image on either the left or right side to a certain width.
  72. \end{enumerate}
  73. The resulting image will always have the same size, the character contained
  74. will always be of the same height, and the character will alway be positioned
  75. at either the left of right side of the image.
  76. \subsection{Reducing noise}
  77. Small amounts of noise will probably be suppressed by usage of a Gaussian
  78. filter. A real problem occurs in very dirty license plates, where branches and
  79. dirt over a letter could radically change the local binary pattern. A question
  80. we can ask ourselves here, is whether we want to concentrate ourselves on these
  81. exceptional cases. By law, license plates have to be readable. Therefore, we
  82. will first direct our attention at getting a higher score in the 'regular' test
  83. set before addressing these cases. Considered the fact that the LBP algorithm
  84. divides a letter into a lot of cells, there is a good change that a great
  85. number of cells will still match the learning set, and thus still return the
  86. correct character as a best match. Therefore, we expect the algorithm to be
  87. very robust when dealing with noisy images.
  88. \subsection{Local binary patterns}
  89. Once we have separate digits and characters, we intent to use Local Binary
  90. Patterns (Ojala, Pietikäinen \& Harwood, 1994) to determine what character
  91. or digit we are dealing with. Local Binary
  92. Patters are a way to classify a texture based on the distribution of edge
  93. directions in the image. Since letters on a license plate consist mainly of
  94. straight lines and simple curves, LBP should be suited to identify these.
  95. \subsubsection{LBP Algorithm}
  96. The LBP algorithm that we implemented is a square variant of LBP, the same
  97. that is introduced by Ojala et al (1994). Wikipedia presents a different
  98. form where the pattern is circular.
  99. \begin{itemize}
  100. \item Determine the size of the square where the local patterns are being
  101. registered. For explanation purposes let the square be 3 x 3. \\
  102. \item The grayscale value of the middle pixel is used a threshold. Every value
  103. of the pixel around the middle pixel is evaluated. If it's value is greater
  104. than the threshold it will be become a one else a zero.
  105. \begin{figure}[h!]
  106. \center
  107. \includegraphics[scale=0.5]{lbp.png}
  108. \caption{LBP 3 x 3 (Pietik\"ainen, Hadid, Zhao \& Ahonen (2011))}
  109. \end{figure}
  110. Notice that the pattern will be come of the form 01001110. This is done when a
  111. the value of the evaluated pixel is greater than the threshold, shift the bit
  112. by the n(with i=i$_{th}$ pixel evaluated, starting with $i=0$).
  113. This results in a mathematical expression:
  114. Let I($x_i, y_i$) an Image with grayscale values and $g_n$ the grayscale value
  115. of the pixel $(x_i, y_i)$. Also let $s(g_i - g_c)$ with $g_c$ = grayscale value
  116. of the center pixel.
  117. $$
  118. s(v, g_c) = \left\{
  119. \begin{array}{l l}
  120. 1 & \quad \text{if v $\geq$ $g_c$}\\
  121. 0 & \quad \text{if v $<$ $g_c$}\\
  122. \end{array} \right.
  123. $$
  124. $$LBP_{n, g_c = (x_c, y_c)} = \sum\limits_{i=0}^{n-1} s(g_i, g_c)^{2i} $$
  125. The outcome of this operations will be a binary pattern.
  126. \item Given this pattern, the next step is to divide the pattern in cells. The
  127. amount of cells depends on the quality of the result, so trial and error is in
  128. order. Starting with dividing the pattern in to cells of size 16.
  129. \item Compute a histogram for each cell.
  130. \begin{figure}[h!]
  131. \center
  132. \includegraphics[scale=0.7]{cells.png}
  133. \caption{Divide in cells(Pietik\"ainen et all (2011))}
  134. \end{figure}
  135. \item Consider every histogram as a vector element and concatenate these. The
  136. result is a feature vector of the image.
  137. \item Feed these vectors to a support vector machine. This will ''learn'' which
  138. vector indicate what letter.
  139. \end{itemize}
  140. To our knowledge, LBP has yet not been used in this manner before. Therefore,
  141. it will be the first thing to implement, to see if it lives up to the
  142. expectations. When the proof of concept is there, it can be used in the final
  143. program.
  144. Important to note is that due to the normalization of characters before
  145. applying LBP. Therefore, no further normalization is needed on the histograms.
  146. Given the LBP of a character, a Support Vector Machine can be used to classify
  147. the character to a character in a learning set. The SVM uses
  148. \subsection{Matching the database}
  149. Given the LBP of a character, a Support Vector Machine can be used to classify
  150. the character to a character in a learning set. The SVM uses the collection of
  151. histograms of an image as a feature vector. The SVM can be trained with a
  152. subsection of the given dataset called the ''Learning set''. Once trained, the
  153. entire classifier can be saved as a Pickle object\footnote{See
  154. \url{http://docs.python.org/library/pickle.html}} for later usage.
  155. \section{Implementation}
  156. In this section we will describe our implementations in more detail, explaining
  157. choices we made.
  158. \subsection{Licenseplate retrieval}
  159. In order to retrieve the license plate from the entire image, we need to
  160. perform a perspective transformation. However, to do this, we need to know the
  161. coordinates of the four corners of the licenseplate. For our dataset, this is
  162. stored in XML files. So, the first step is to read these XML files.
  163. \paragraph*{XML reader}
  164. The XML reader will return a 'license plate' object when given an XML file. The
  165. licence plate holds a list of, up to six, NormalizedImage characters and from
  166. which country the plate is from. The reader is currently assuming the XML file
  167. and image name are corresponding. Since this was the case for the given
  168. dataset. This can easily be adjusted if required.
  169. To parse the XML file, the minidom module is used. So the XML file can be
  170. treated as a tree, where one can search for certain nodes. In each XML
  171. file it is possible that multiple versions exist, so the first thing the reader
  172. will do is retrieve the current and most up-to-date version of the plate. The
  173. reader will only get results from this version.
  174. Now we are only interested in the individual characters so we can skip the
  175. location of the entire license plate. Each character has
  176. a single character value, indicating what someone thought what the letter or
  177. digit was and four coordinates to create a bounding box. To make things not to
  178. complicated a Character class and Point class are used. They
  179. act pretty much as associative lists, but it gives extra freedom on using the
  180. data. If less then four points have been set the character will not be saved.
  181. When four points have been gathered the data from the actual image is being
  182. requested. For each corner a small margin is added (around 3 pixels) so that no
  183. features will be lost and minimum amounts of new features will be introduced by
  184. noise in the margin.
  185. In the next section you can read more about the perspective transformation that
  186. is being done. After the transformation the character can be saved: Converted
  187. to grayscale, but nothing further. This was used to create a learning set. If
  188. it doesn't need to be saved as an actual image it will be converted to a
  189. NormalizedImage. When these actions have been completed for each character the
  190. license plate is usable in the rest of the code.
  191. \paragraph*{Perspective transformation}
  192. Once we retrieved the cornerpoints of the license plate, we feed those to a
  193. module that extracts the (warped) license plate from the original image, and
  194. creates a new image where the license plate is cut out, and is transformed to a
  195. rectangle.
  196. \subsection{Noise reduction}
  197. The image contains a lot of noise, both from camera errors due to dark noise
  198. etc., as from dirt on the license plate. In this case, noise therefore means
  199. any unwanted difference in color from the surrounding pixels.
  200. \paragraph*{Camera noise and small amounts of dirt}
  201. The dirt on the license plate can be of different sizes. We can reduce the
  202. smaller amounts of dirt in the same way as we reduce normal noise, by applying
  203. a Gaussian blur to the image. This is the next step in our program.\\
  204. \\
  205. The Gaussian filter we use comes from the \texttt{scipy.ndimage} module. We use
  206. this function instead of our own function, because the standard functions are
  207. most likely more optimized then our own implementation, and speed is an
  208. important factor in this application.
  209. \paragraph*{Larger amounts of dirt}
  210. Larger amounts of dirt are not going to be resolved by using a Gaussian filter.
  211. We rely on one of the characteristics of the Local Binary Pattern, only looking
  212. at the difference between two pixels, to take care of these problems.\\
  213. Because there will probably always be a difference between the characters and
  214. the dirt, and the fact that the characters are very black, the shape of the
  215. characters will still be conserved in the LBP, even if there is dirt
  216. surrounding the character.
  217. \subsection{Character retrieval}
  218. The retrieval of the character is done the same as the retrieval of the license
  219. plate, by using a perspective transformation. The location of the characters on
  220. the license plate is also available in de XML file, so this is parsed from that
  221. as well.
  222. \subsection{Creating Local Binary Patterns and feature vector}
  223. \subsection{Classification}
  224. \section{Finding parameters}
  225. Now that we have a functioning system, we need to tune it to work properly for
  226. license plates. This means we need to find the parameters. Throughout the
  227. program we have a number of parameters for which no standard choice is
  228. available. These parameters are:\\
  229. \\
  230. \begin{tabular}{l|l}
  231. Parameter & Description\\
  232. \hline
  233. $\sigma$ & The size of the Gaussian blur.\\
  234. \emph{cell size} & The size of a cell for which a histogram of LBPs will
  235. be generated.\\
  236. $\gamma$ & Parameter for the Radial kernel used in the SVM.\\
  237. $c$ & The soft margin of the SVM. Allows how much training
  238. errors are accepted.
  239. \end{tabular}\\
  240. \\
  241. For each of these parameters, we will describe how we searched for a good
  242. value, and what value we decided on.
  243. \subsection{Parameter $\sigma$}
  244. The first parameter to decide on, is the $\sigma$ used in the Gaussian blur. To
  245. find this parameter, we tested a few values, by checking visually what value
  246. removed most noise out of the image, while keeping the edges sharp enough to
  247. work with. By checking in the neighbourhood of the value that performed best,
  248. we where able to 'zoom in' on what we thought was the best value. It turned out
  249. that this was $\sigma = ?$.
  250. \subsection{Parameter \emph{cell size}}
  251. The cell size of the Local Binary Patterns determines over what region a
  252. histogram is made. The trade-off here is that a bigger cell size makes the
  253. classification less affected by relative movement of a character compared to
  254. those in the learning set, since the important structure will be more likely to
  255. remain in the same cell. However, if the cell size is too big, there will not
  256. be enough cells to properly describe the different areas of the character, and
  257. the feature vectors will not have enough elements.\\
  258. \\
  259. In order to find this parameter, we used a trial-and-error technique on a few
  260. basic cell sizes, being ?, 16, ?. We found that the best result was reached by
  261. using ??.
  262. \subsection{Parameters $\gamma$ \& $c$}
  263. The parameters $\gamma$ and $c$ are used for the SVM. $c$ is a standard
  264. parameter for each type of SVM, called the 'soft margin'. This indicates how
  265. exact each element in the learning set should be taken. A large soft margin
  266. means that an element in the learning set that accidentally has a completely
  267. different feature vector than expected, due to noise for example, is not taken
  268. into account. If the soft margin is very small, then almost all vectors will be
  269. taken into account, unless they differ extreme amounts.\\
  270. $\gamma$ is a variable that determines the size of the radial kernel, and as
  271. such blablabla.\\
  272. \\
  273. Since these parameters both influence the SVM, we need to find the best
  274. combination of values. To do this, we perform a so-called grid-search. A
  275. grid-search takes exponentially growing sequences for each parameter, and
  276. checks for each combination of values what the score is. The combination with
  277. the highest score is then used as our parameters, and the entire SVM will be
  278. trained using those parameters.\\
  279. \\
  280. We found that the best values for these parameters are $c=?$ and $\gamma =?$.
  281. \section{Results}
  282. The goal was to find out two things with this research: The speed of the
  283. classification and the accuracy. In this section we will show our findings.
  284. \subsection{Speed}
  285. Recognizing license plates is something that has to be done fast, since there
  286. can be a lot of cars passing a camera in a short time, especially on a highway.
  287. Therefore, we measured how well our program performed in terms of speed. We
  288. measure the time used to classify a license plate, not the training of the
  289. dataset, since that can be done offline, and speed is not a primary necessity
  290. there.\\
  291. \\
  292. The speed of a classification turned out to be blablabla.
  293. \subsection{Accuracy}
  294. Of course, it is vital that the recognition of a license plate is correct,
  295. almost correct is not good enough here. Therefore, we have to get the highest
  296. accuracy score we possibly can.\\
  297. \\ According to Wikipedia
  298. \footnote{
  299. \url{http://en.wikipedia.org/wiki/Automatic_number_plate_recognition}},
  300. commercial license plate recognition software score about $90\%$ to $94\%$,
  301. under optimal conditions and with modern equipment. Our program scores an
  302. average of blablabla.
  303. \section{Difficulties}
  304. During the implementation and testing of the program, we did encounter a
  305. number of difficulties. In this section we will state what these difficulties
  306. were and whether we were able to find a proper solution for them.
  307. \subsection*{Dataset}
  308. We did experience a number of problems with the provided dataset. A number of
  309. these are problems to be expected in a real world problem, but which make
  310. development harder. Others are more elemental problems.\\
  311. The first problem was that the dataset contains a lot of license plates which
  312. are problematic to read, due to excessive amounts of dirt on them. Of course,
  313. this is something you would encounter in the real situation, but it made it
  314. hard for us to see whether there was a coding error or just a bad example.\\
  315. Another problem was that there were license plates of several countries in
  316. the dataset. Each of these countries has it own font, which also makes it
  317. hard to identify these plates, unless there are a lot of these plates in the
  318. learning set.\\
  319. A problem that is more elemental is that some of the characters in the dataset
  320. are not properly classified. This is of course very problematic, both for
  321. training the SVM as for checking the performance. This meant we had to check
  322. each character whether its description was correct.
  323. \subsection*{SVM}
  324. We also had trouble with the SVM for Python. The standard Python SVM, libsvm,
  325. had a poor documentation. There was no explanation what so ever on which
  326. parameter had to be what. This made it a lot harder for us to see what went
  327. wrong in the program.
  328. \section{Workload distribution}
  329. The first two weeks were team based. Basically the LBP algorithm could be
  330. implemented in the first hour, while some talked and someone did the typing.
  331. Some additional 'basics' where created in similar fashion. This ensured that
  332. every team member was up-to-date and could start figuring out which part of the
  333. implementation was most suited to be done by one individually or in a pair.
  334. \subsection{Who did what}
  335. Gijs created the basic classes we could use and helped the rest everyone by
  336. keeping track of what required to be finished and whom was working on what.
  337. Tadde\"us and Jayke were mostly working on the SVM and all kinds of tests
  338. whether the histograms were matching and alike. Fabi\"en created the functions
  339. to read and parse the given xml files with information about the license
  340. plates. Upon completion all kinds of learning and data sets could be created.
  341. %Richard je moet even toevoegen wat je hebt gedaan :P:P
  342. %maar miss is dit hele ding wel overbodig. Ik dacht dat Rein het zei tijdens
  343. %gesprek van ik wil weten hoe het ging enzo
  344. \subsection{How it went}
  345. Sometimes one cannot hear the alarm bell and wake up properly. This however was
  346. not a big problem as no one was affraid of staying at Science Park a bit longer
  347. to help out. Further communication usually went through e-mails and replies
  348. were instantaneous! A crew to remember.
  349. \section{Conclusion}
  350. Awesome
  351. \end{document}