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Taddeüs Kroes
licenseplates
Commits
6043646c
Commit
6043646c
authored
Dec 21, 2011
by
Jayke Meijer
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View file @
6043646c
...
...
@@ -15,9 +15,9 @@
\maketitle
\section*
{
Project members
}
Gijs van der Voort
\\
R
aichard Torenvliet
\\
Jayke Meijer
\\
Gijs van der Voort
\\
R
ichard Torenvliet
\\
Jayke Meijer
\\
Tadde
\"
us Kroes
\\
Fabi
\"
en Tesselaar
...
...
@@ -45,28 +45,29 @@ in classifying characters on a license plate.
In short our program must be able to do the following:
\begin{enumerate}
\item
Extract
ing
characters using the location points in the xml file.
\item
Extract characters using the location points in the xml file.
\item
Reduce noise where possible to ensure maximum readability.
\item
Transform
ing
a character to a normal form.
\item
Creat
ing
a local binary pattern histogram vector.
\item
Matching the found vector with a learning set
.
\item
And finally it has to check results with a real data
set.
\item
Transform a character to a normal form.
\item
Creat
e
a local binary pattern histogram vector.
\item
Recognize the character value of a vector using a classifier
.
\item
Determine the performance of the classifier with a given test
set.
\end{enumerate}
\section
{
Language of choice
}
The actual purpose of this project is to check if LBP is capable of recognizing
license plate characters. We knew the LBP implementation would be pretty
simple. Thus an advantage had to be its speed compared with other license plate
recognition implementations, but the uncertainty of whether we could get some
results made us pick Python. We felt Python would not restrict us as much in
assigning tasks to each member of the group. In addition, when using the
correct modules to handle images, Python can be decent in speed.
license plate characters. Since the LBP algorithm is fairly simple to
implement, it should have a good performance in comparison to other license
plate recognition implementations if implemented in C. However, we decided to
focus on functionality rather than speed. Therefore, we picked Python. We felt
Python would not restrict us as much in assigning tasks to each member of the
group. In addition, when using the correct modules to handle images, Python can
be decent in speed.
\section
{
Theory
}
Now we know what our program has to be capable of, we can start with the
defining
what problems we have and how we want
to solve these.
defining
the problems we have and how we are planning
to solve these.
\subsection
{
Extracting a character and resizing it
}
...
...
@@ -92,11 +93,12 @@ characters that are different than other examples of the same character,
because the image got stretched, which would of course be a bad thing for
the classification.
\subsection
{
Transformation
}
A simple perspective transformation will be sufficient to transform and resize
the characters to a normalized format. The corner positions of characters in
the dataset are
suppli
ed together with the dataset.
the dataset are
provid
ed together with the dataset.
\subsection
{
Reducing noise
}
...
...
@@ -112,51 +114,53 @@ part of the license plate remains readable.
\subsection
{
Local binary patterns
}
Once we have separate digits and characters, we intent to use Local Binary
Patterns (Ojala, Pietikäinen
\&
Harwood, 1994) to determine what character
or digit we are dealing with. Local Binary
Patterns are a way to classify a texture based on the distribution of edg
e
directions in the image. Since letters on a license plate consist mainly of
straight lines and simple curves,
LBP should be suited to identify these.
Patterns (Ojala, Pietikäinen
\&
Harwood, 1994) to determine what character
or
digit we are dealing with. Local Binary Patterns are a way to classify a
texture based on the distribution of edge directions in the image. Sinc
e
letters on a license plate consist mainly of straight lines and simple curves,
LBP should be suited to identify these.
\subsubsection
{
LBP Algorithm
}
The LBP algorithm that we implemented can use a variety of neighbourhoods,
including the same square pattern that is introduced by Ojala et al (1994),
and a circular form as presented by Wikipedia.
\begin{itemize}
including the same square pattern that is introduced by Ojala et al (1994), and
a circular form as presented by Wikipedia.
\begin{enumerate}
\item
Determine the size of the square where the local patterns are being
registered. For explanation purposes let the square be 3 x 3.
\\
\item
The grayscale value of the
middle pixel is used as threshold. Every
value of the pixel around the middle pixel is evaluated. If it's value is
greater than the threshold it will be become a one els
e a zero.
\item
The grayscale value of the
center pixel is used as threshold. Every value
of the pixel around the center pixel is evaluated. If it's value is greater
than the threshold it will be become a one, otherwise it will b
e a zero.
\begin{figure}
[H]
\center
\includegraphics
[scale=0.5]
{
lbp.png
}
\caption
{
LBP 3 x 3 (Pietik
\"
ainen, Hadid, Zhao
\&
Ahonen (2011))
}
\center
\includegraphics
[scale=0.5]
{
lbp.png
}
\caption
{
LBP 3 x 3 (Pietik
\"
ainen, Hadid, Zhao
\&
Ahonen (2011))
}
\end{figure}
Notice that the pattern will be come of the form 01001110. This is done when a
the value of the evaluated pixel is greater than the threshold, shift the bit
by the n(with i=i
$_{
th
}$
pixel evaluated, starting with
$
i
=
0
$
).
The pattern will be an 8-bit integer. This is accomplished by shifting the
boolean value of each comparison one to seven places to the left.
This results in
a
mathematical expression:
This results in
the following
mathematical expression:
Let I(
$
x
_
i, y
_
i
$
) an Image with grayscale values and
$
g
_
n
$
the grayscale value
of the pixel
$
(
x
_
i, y
_
i
)
$
. Also let
$
s
(
g
_
i, g
_
c
)
$
(see below) with
$
g
_
c
$
=
grayscale value of the center pixel and
$
g
_
i
$
the grayscale value of the pixel
to be evaluated.
Let I(
$
x
_
i, y
_
i
$
) be a grayscale Image and
$
g
_
n
$
the value of the pixel
$
(
x
_
i,
y
_
i
)
$
. Also let
$
s
(
g
_
i, g
_
c
)
$
(see below) with
$
g
_
c
$
being the value of the
center pixel and
$
g
_
i
$
the grayscale value of the pixel to be evaluated.
$$
s
(
g
_
i, g
_
c
)
=
\left
\{
\begin
{
array
}{
l l
}
1
&
\quad
\text
{
if $g
_
i$ $
\geq
$ $g
_
c$
}
\\
0
&
\quad
\text
{
if $g
_
i$ $<$ $g
_
c$
}
\\
\end
{
array
}
\right
.
s
(
g
_
i, g
_
c
)
=
\left
\{
\begin
{
array
}{
l l
}
1
&
\quad
\text
{
if $g
_
i$ $
\geq
$ $g
_
c$
}
\\
0
&
\quad
\text
{
if $g
_
i$ $<$ $g
_
c$
}
\\
\end
{
array
}
\right
.
$$
$$
LBP
_{
n, g
_
c
=
(
x
_
c, y
_
c
)
}
=
\sum\limits
_{
i
=
0
}^{
n
-
1
}
s
(
g
_
i, g
_
c
)
^{
2
i
}
$$
$$
LBP
_{
n, g
_
c
=
(
x
_
c, y
_
c
)
}
=
\sum\limits
_{
i
=
0
}^{
n
-
1
}
s
(
g
_
i, g
_
c
)
\cdot
2
^
i
$$
The outcome of this operations will be a binary pattern.
The outcome of this operations will be a binary pattern. Note that the
mathematical expression has the same effect as the bit shifting operation that
we defined earlier.
\item
Given this pattern, the next step is to divide the pattern in cells. The
amount of cells depends on the quality of the result, so trial and error is in
...
...
@@ -165,23 +169,23 @@ order. Starting with dividing the pattern in to cells of size 16.
\item
Compute a histogram for each cell.
\begin{figure}
[H]
\center
\includegraphics
[scale=0.7]
{
cells.png
}
\caption
{
Divide in cells(Pietik
\"
ainen et all (2011))
}
\center
\includegraphics
[scale=0.7]
{
cells.png
}
\caption
{
Divide in cells(Pietik
\"
ainen et all (2011))
}
\end{figure}
\item
Consider every histogram as a vector element and concatenate these. The
result is a feature vector of the image.
\item
Feed these vectors to a support vector machine. Th
is will ''learn'' which
vector indicates what vector is which
character.
\item
Feed these vectors to a support vector machine. Th
e SVM will ``learn''
which vectors to associate with a
character.
\end{
itemiz
e}
\end{
enumerat
e}
To our knowledge, LBP has yet not been used in this manner before. Therefore,
it will be the first thing to implement, to see if it lives up to the
expectations. When the proof of concept is there, it can be used in a final
program.
expectations. When the proof of concept is there, it can be used in a final
,
more efficient
program.
Later we will show that taking a histogram over the entire image (basically
working with just one cell) gives us the best results.
...
...
@@ -189,19 +193,19 @@ working with just one cell) gives us the best results.
\subsection
{
Matching the database
}
Given the LBP of a character, a Support Vector Machine can be used to classify
the character to a character in a learning set. The SVM uses
a
concatenation
of
each cell in an image as a feature vector (in the case we check the entir
e
image no concatenation has to be done of course. The SVM can be trained with a
subset of the given dataset called the ''Learning set''. Once trained, th
e
entire classifier can be saved as a Pickle object
\footnote
{
See
the character to a character in a learning set. The SVM uses
the
concatenation
of
the histograms of all cells in an image as a feature vector (in the case w
e
check the entire image no concatenation has to be done of course. The SVM can
be trained with a subset of the given dataset called the ``learning set''. Onc
e
trained, the
entire classifier can be saved as a Pickle object
\footnote
{
See
\url
{
http://docs.python.org/library/pickle.html
}}
for later usage.
In our case the support vector machine uses a radial gauss kernel function. The
SVM finds a seperating hyperplane with minimum margins.
\section
{
Implementation
}
In this section we will describe our implementation
s
in more detail, explaining
choices we made
.
In this section we will describe our implementation in more detail, explaining
the choices we made in the process
.
\subsection
{
Character retrieval
}
...
...
@@ -259,8 +263,8 @@ any unwanted difference in color from the surrounding pixels.
\paragraph*
{
Camera noise and small amounts of dirt
}
The dirt on the license plate can be of different sizes. We can reduce the
smaller amounts of dirt in the same way as we reduce normal noise, by applying
a Gaussian blur to the image. This is the next step in our program.
\\
\\
a Gaussian blur to the image. This is the next step in our program.
The Gaussian filter we use comes from the
\texttt
{
scipy.ndimage
}
module. We use
this function instead of our own function, because the standard functions are
most likely more optimized then our own implementation, and speed is an
...
...
@@ -269,7 +273,7 @@ important factor in this application.
\paragraph*
{
Larger amounts of dirt
}
Larger amounts of dirt are not going to be resolved by using a Gaussian filter.
We rely on one of the characteristics of the Local Binary Pattern, only looking
at the difference between two pixels, to take care of these problems.
\\
at the difference between two pixels, to take care of these problems.
\\
Because there will probably always be a difference between the characters and
the dirt, and the fact that the characters are very black, the shape of the
characters will still be conserved in the LBP, even if there is dirt
...
...
@@ -289,8 +293,8 @@ tried the following neighbourhoods:
We name these neighbourhoods respectively (8,3)-, (8,5)- and
(12,5)-neighbourhoods, after the number of points we use and the diameter
of the `circle´ on which these points lay.
\\
\\
of the `circle´ on which these points lay.
We chose these neighbourhoods to prevent having to use interpolation, which
would add a computational step, thus making the code execute slower. In the
next section we will describe what the best neighbourhood was.
...
...
@@ -386,8 +390,8 @@ available. These parameters are:\\
$
\gamma
$
&
Parameter for the Radial kernel used in the SVM.
\\
$
c
$
&
The soft margin of the SVM. Allows how much training
errors are accepted.
\\
\end{tabular}
\\
\\
\end{tabular}
For each of these parameters, we will describe how we searched for a good
value, and what value we decided on.
...
...
@@ -395,8 +399,8 @@ value, and what value we decided on.
The first parameter to decide on, is the
$
\sigma
$
used in the Gaussian blur. To
find this parameter, we tested a few values, by trying them and checking the
results. It turned out that the best value was
$
\sigma
=
1
.
4
$
.
\\
\\
results. It turned out that the best value was
$
\sigma
=
1
.
4
$
.
Theoretically, this can be explained as follows. The filter has width of
$
6
*
\sigma
=
6
*
1
.
4
=
8
.
4
$
pixels. The width of a `stroke' in a character is,
after our resize operations, around 8 pixels. This means, our filter `matches'
...
...
@@ -412,13 +416,13 @@ classification less affected by relative movement of a character compared to
those in the learning set, since the important structure will be more likely to
remain in the same cell. However, if the cell size is too big, there will not
be enough cells to properly describe the different areas of the character, and
the feature vectors will not have enough elements.
\\
\\
the feature vectors will not have enough elements.
In order to find this parameter, we used a trial-and-error technique on a few
cell sizes. During this testing, we discovered that a lot better score was
reached when we take the histogram over the entire image, so with a single
cell. Therefore, we decided to work without cells.
\\
\\
cell. Therefore, we decided to work without cells.
A reason we can think of why using one cell works best is that the size of a
single character on a license plate in the provided dataset is very small.
That means that when dividing it into cells, these cells become simply too
...
...
@@ -447,17 +451,17 @@ exact each element in the learning set should be taken. A large soft margin
means that an element in the learning set that accidentally has a completely
different feature vector than expected, due to noise for example, is not taken
into account. If the soft margin is very small, then almost all vectors will be
taken into account, unless they differ extreme amounts.
\\
taken into account, unless they differ extreme amounts.
\\
$
\gamma
$
is a variable that determines the size of the radial kernel, and as
such determines how steep the difference between two classes can be.
\\
\\
such determines how steep the difference between two classes can be.
Since these parameters both influence the SVM, we need to find the best
combination of values. To do this, we perform a so-called grid-search. A
grid-search takes exponentially growing sequences for each parameter, and
checks for each combination of values what the score is. The combination with
the highest score is then used as our parameters, and the entire SVM will be
trained using those parameters.
\\
\\
trained using those parameters.
The results of this grid-search are shown in the following table. The values
in the table are rounded percentages, for easy displaying.
...
...
@@ -503,19 +507,19 @@ classification and the accuracy. In this section we will show our findings.
Of course, it is vital that the recognition of a license plate is correct,
almost correct is not good enough here. Therefore, we have to get the highest
accuracy score we possibly can.
\\
\\
According to Wikipedia
\footnote
{
accuracy score we possibly can.
According to Wikipedia
\footnote
{
\url
{
http://en.wikipedia.org/wiki/Automatic
_
number
_
plate
_
recognition
}}
,
commercial license plate recognition software score about
$
90
\%
$
to
$
94
\%
$
,
under optimal conditions and with modern equipment.
\\
\\
under optimal conditions and with modern equipment.
Our program scores an average of
$
93
\%
$
. However, this is for a single
character. That means that a full license plate should theoretically
get a score of
$
0
.
93
^
6
=
0
.
647
$
, so
$
64
.
7
\%
$
. That is not particularly
good compared to the commercial ones. However, our focus was on getting
good scores per character, and
$
93
\%
$
seems to be a fairly good result.
\\
\\
good scores per character, and
$
93
\%
$
seems to be a fairly good result.
Possibilities for improvement of this score would be more extensive
grid-searches, finding more exact values for
$
c
$
and
$
\gamma
$
, more tests
for finding
$
\sigma
$
and more experiments on the size and shape of the
...
...
@@ -528,20 +532,20 @@ can be a lot of cars passing a camera in a short time, especially on a highway.
Therefore, we measured how well our program performed in terms of speed. We
measure the time used to classify a license plate, not the training of the
dataset, since that can be done offline, and speed is not a primary necessity
there.
\\
\\
there.
The speed of a classification turned out to be reasonably good. We time between
the moment a character has been 'cut out' of the image, so we have a exact
image of a character, to the moment where the SVM tells us what character it
is. This time is on average
$
65
$
ms. That means that this
technique (tested on an AMD Phenom II X4 955 CPU running at 3.2 GHz)
can identify 15 characters per second.
\\
\\
can identify 15 characters per second.
This is not spectacular considering the amount of calculating power this CPU
can offer, but it is still fairly reasonable. Of course, this program is
written in Python, and is therefore not nearly as optimized as would be
possible when written in a low-level language.
\\
\\
possible when written in a low-level language.
Another performance gain is by using one of the other two neighbourhoods.
Since these have 8 points instead of 12 points, this increases performance
drastically, but at the cost of accuracy. With the (8,5)-neighbourhood
...
...
@@ -554,12 +558,12 @@ is not advisable to use.
In the end it turns out that using Local Binary Patterns is a promising
technique for License Plate Recognition. It seems to be relatively indifferent
for the amount of dirt on license plates and different fonts on these plates.
\\
\\
for the amount of dirt on license plates and different fonts on these plates.
The performance speed wise is fairly good, when using a fast machine. However,
this is written in Python, which means it is not as efficient as it could be
when using a low-level languages.
\\
We believe that with further experimentation and development, LBP's can
absolutely be used as a good license plate recognition method.
...
...
@@ -575,15 +579,18 @@ were and whether we were able to find a proper solution for them.
We did experience a number of problems with the provided dataset. A number of
these are problems to be expected in a real world problem, but which make
development harder. Others are more elemental problems.
\\
development harder. Others are more elemental problems.
The first problem was that the dataset contains a lot of license plates which
are problematic to read, due to excessive amounts of dirt on them. Of course,
this is something you would encounter in the real situation, but it made it
hard for us to see whether there was a coding error or just a bad example.
\\
hard for us to see whether there was a coding error or just a bad example.
Another problem was that there were license plates of several countries in
the dataset. Each of these countries has it own font, which also makes it
hard to identify these plates, unless there are a lot of these plates in the
learning set.
\\
learning set.
A problem that is more elemental is that some of the characters in the dataset
are not properly classified. This is of course very problematic, both for
training the SVM as for checking the performance. This meant we had to check
...
...
@@ -605,6 +612,7 @@ every team member was up-to-date and could start figuring out which part of the
implementation was most suited to be done by one individually or in a pair.
\subsubsection*
{
Who did what
}
Gijs created the basic classes we could use and helped everyone by keeping
track of what was required to be finished and whom was working on what.
Tadde
\"
us and Jayke were mostly working on the SVM and all kinds of tests
...
...
@@ -626,7 +634,6 @@ were instantaneous! A crew to remember.
\section
{
Discussion
}
\begin{thebibliography}
{
9
}
\bibitem
{
lbp1
}
Matti Pietik
\"
ainen, Guoyin Zhao, Abdenour hadid,
...
...
@@ -641,12 +648,14 @@ were instantaneous! A crew to remember.
Retrieved from http://en.wikipedia.org/wiki/Automatic
\_
number
\_
plate
\_
recognition
\end{thebibliography}
\appendix
\section
{
Faulty Classifications
}
\begin{figure}
[H]
\center
\includegraphics
[scale=0.5]
{
faulty.png
}
\caption
{
Faulty classifications of characters
}
\center
\includegraphics
[scale=0.5]
{
faulty.png
}
\caption
{
Faulty classifications of characters
}
\end{figure}
\end{document}
src/xml_helper_functions.py
View file @
6043646c
from
os
import
mkdir
from
os.path
import
exists
from
pylab
import
array
,
zeros
,
inv
,
dot
,
svd
,
floor
from
pylab
import
imsave
,
array
,
zeros
,
inv
,
dot
,
norm
,
svd
,
floor
from
xml.dom.minidom
import
parse
from
Point
import
Point
from
Character
import
Character
from
GrayscaleImage
import
GrayscaleImage
from
NormalizedCharacterImage
import
NormalizedCharacterImage
from
LicensePlate
import
LicensePlate
# sets the entire license plate of an image
def
retrieve_data
(
image
,
corners
):
x0
,
y0
=
corners
[
0
].
to_tuple
()
x1
,
y1
=
corners
[
1
].
to_tuple
()
x2
,
y2
=
corners
[
2
].
to_tuple
()
x3
,
y3
=
corners
[
3
].
to_tuple
()
# Gets the character data from a picture with a license plate
def
retrieve_data
(
plate
,
corners
):
x0
,
y0
,
x1
,
y1
,
x2
,
y2
,
x3
,
y3
=
corners
M
=
int
(
1.2
*
(
max
(
x0
,
x1
,
x2
,
x3
)
-
min
(
x0
,
x1
,
x2
,
x3
))
)
M
=
max
(
x0
,
x1
,
x2
,
x3
)
-
min
(
x0
,
x1
,
x2
,
x3
)
N
=
max
(
y0
,
y1
,
y2
,
y3
)
-
min
(
y0
,
y1
,
y2
,
y3
)
matrix
=
array
([
...
...
@@ -29,7 +25,7 @@ def retrieve_data(image, corners):
[
0
,
0
,
0
,
x3
,
y3
,
1
,
-
N
*
x3
,
-
N
*
y3
,
-
N
]
])
P
=
inv
(
get_transformation_matrix
(
matrix
)
)
P
=
get_transformation_matrix
(
matrix
)
data
=
array
([
zeros
(
M
,
float
)]
*
N
)
for
i
in
range
(
M
):
...
...
@@ -38,7 +34,7 @@ def retrieve_data(image, corners):
or_coor_h
=
(
or_coor
[
1
][
0
]
/
or_coor
[
2
][
0
],
or_coor
[
0
][
0
]
/
or_coor
[
2
][
0
])
data
[
j
][
i
]
=
pV
(
imag
e
,
or_coor_h
[
0
],
or_coor_h
[
1
])
data
[
j
][
i
]
=
pV
(
plat
e
,
or_coor_h
[
0
],
or_coor_h
[
1
])
return
data
...
...
@@ -50,108 +46,92 @@ def get_transformation_matrix(matrix):
U
,
D
,
V
=
svd
(
matrix
)
p
=
V
[
8
][:]
return
array
([
[
p
[
0
],
p
[
1
],
p
[
2
]
],
[
p
[
3
],
p
[
4
],
p
[
5
]
],
[
p
[
6
],
p
[
7
],
p
[
8
]
]
])
return
inv
(
array
([[
p
[
0
],
p
[
1
],
p
[
2
]],
[
p
[
3
],
p
[
4
],
p
[
5
]],
[
p
[
6
],
p
[
7
],
p
[
8
]]]))
def
pV
(
image
,
x
,
y
):
#Get the value of a point (interpolated x, y) in the given image
if
image
.
in_bounds
(
x
,
y
):
x_low
=
floor
(
x
)
x_high
=
floor
(
x
+
1
)
y_low
=
floor
(
y
)
y_high
=
floor
(
y
+
1
)
x_y
=
(
x_high
-
x_low
)
*
(
y_high
-
y_low
)
if
not
image
.
in_bounds
(
x
,
y
):
return
0
a
=
x_high
-
x
b
=
y_high
-
y
c
=
x
-
x_low
d
=
y
-
y_low
x_low
,
x_high
=
floor
(
x
),
floor
(
x
+
1
)
y_low
,
y_high
=
floor
(
y
),
floor
(
y
+
1
)
x_y
=
(
x_high
-
x_low
)
*
(
y_high
-
y_low
)
return
image
[
x_low
,
y_low
]
/
x_y
*
a
*
b
\
+
image
[
x_high
,
y_low
]
/
x_y
*
c
*
b
\
+
image
[
x_low
,
y_high
]
/
x_y
*
a
*
d
\
+
image
[
x_high
,
y_high
]
/
x_y
*
c
*
d
a
=
x_high
-
x
b
=
y_high
-
y
c
=
x
-
x_low
d
=
y
-
y_low
return
0
return
image
[
x_low
,
y_low
]
/
x_y
*
a
*
b
\
+
image
[
x_high
,
y_low
]
/
x_y
*
c
*
b
\
+
image
[
x_low
,
y_high
]
/
x_y
*
a
*
d
\
+
image
[
x_high
,
y_high
]
/
x_y
*
c
*
d
def
xml_to_LicensePlate
(
filename
,
save_character
=
None
):
image
=
GrayscaleImage
(
'../images/Images/%s.jpg'
%
filename
)
dom
=
parse
(
'../images/Infos/%s.info'
%
filename
)
result_characters
=
[]
version
=
dom
.
getElementsByTagName
(
"current-version"
)[
0
].
firstChild
.
data
info
=
dom
.
getElementsByTagName
(
"info"
)
plate
=
GrayscaleImage
(
'../images/Images/%s.jpg'
%
filename
)
dom
=
parse
(
'../images/Infos/%s.info'
%
filename
)
country
=
''
result
=
[]
version
=
get_node
(
dom
,
"current-version"
)
info
s
=
by_tag
(
dom
,
"info"
)
for
i
in
info
:
if
version
==
i
.
getElementsByTagName
(
"version"
)[
0
].
firstChild
.
data
:
for
info
in
infos
:
if
not
version
==
get_node
(
info
,
"version"
):
continue
country
=
i
.
getElementsByTagName
(
"identification-letters"
)[
0
].
firstChild
.
data
temp
=
i
.
getElementsByTagName
(
"characters"
)
country
=
get_node
(
info
,
"identification-letters"
)
temp
=
by_tag
(
info
,
"characters"
)
if
len
(
temp
):
characters
=
temp
[
0
].
childNodes
else
:
characters
=
[]
break
if
not
temp
:
# no characters where found in the file
break
for
i
,
character
in
enumerate
(
characters
):
if
character
.
nodeName
==
"character"
:
value
=
character
.
getElementsByTagName
(
"char"
)[
0
].
firstChild
.
data
corners
=
get_corners
(
character
)
characters
=
temp
[
0
].
childNodes
if
not
len
(
corners
)
==
4
:
break
for
i
,
char
in
enumerate
(
characters
):
if
not
char
.
nodeName
==
"character"
:
continue
character_data
=
retrieve_data
(
image
,
corners
)
character_image
=
NormalizedCharacterImage
(
data
=
character_data
)
value
=
get_node
(
char
,
"char"
)
corners
=
get_corners
(
char
)
result_characters
.
append
(
Character
(
value
,
corners
,
character_image
,
filename
))
if
not
len
(
corners
)
==
8
:
break
if
save_character
:
single_character
=
GrayscaleImage
(
data
=
character_data
)
data
=
retrieve_data
(
plate
,
corners
)
image
=
NormalizedCharacterImage
(
data
=
data
)
result
.
append
(
Character
(
value
,
corners
,
image
,
filename
))
if
save_character
:
character_image
=
GrayscaleImage
(
data
=
data
)
path
=
"../images/LearningSet/%s"
%
value
image_path
=
"%s/%d_%s.jpg"
%
(
path
,
i
,
filename
.
split
(
'/'
)[
-
1
])
path
=
"../images/LearningSet/%s"
%
value
image_path
=
"%s/%d_%s.jpg"
%
(
path
,
i
,
filename
.
split
(
'/'
)[
-
1
]
)
if
not
exists
(
path
):
mkdir
(
path
)
if
not
exists
(
path
):
mkdir
(
path
)
if
not
exists
(
image_
path
):
character_image
.
save
(
image_
path
)
if
not
exists
(
image_path
):
single_character
.
save
(
image_path
)
return
LicensePlate
(
country
,
result
)
return
LicensePlate
(
country
,
result_characters
)
def
get_corners
(
dom
):
nodes
=
dom
.
getElementsByTagName
(
"point"
)
corners
=
[]
def
get_node
(
node
,
tag
):
return
by_tag
(
node
,
tag
)[
0
].
firstChild
.
data
margin_y
=
3
margin_x
=
2
def
by_tag
(
node
,
tag
):
return
node
.
getElementsByTagName
(
tag
)
corners
.
append
(
Point
(
get_coord
(
nodes
[
0
],
"x"
)
-
margin_x
,
get_coord
(
nodes
[
0
],
"y"
)
-
margin_y
)
)
def
get_attr
(
node
,
attr
):
return
int
(
node
.
getAttribute
(
attr
))
corners
.
append
(
Point
(
get_coord
(
nodes
[
1
],
"x"
)
+
margin_x
,
get_coord
(
nodes
[
1
],
"y"
)
-
margin_y
)
)
corners
.
append
(
Point
(
get_coord
(
nodes
[
2
],
"x"
)
+
margin_x
,
get_coord
(
nodes
[
2
],
"y"
)
+
margin_y
)
)
corners
.
append
(
Point
(
get_coord
(
nodes
[
3
],
"x"
)
-
margin_x
,
get_coord
(
nodes
[
3
],
"y"
)
+
margin_y
)
)
def
get_corners
(
dom
):
p
=
by_tag
(
dom
,
"point"
)
return
corners
# Extra padding
y
=
3
x
=
2
def
get_coord
(
node
,
attribute
):
return
int
(
node
.
getAttribute
(
attribute
))
# return 8 values (x0,y0, .., x3,y3)
return
get_attr
(
p
[
0
],
"x"
)
-
x
,
get_attr
(
p
[
0
],
"y"
)
-
y
,
\
get_attr
(
p
[
1
],
"x"
)
+
x
,
get_attr
(
p
[
1
],
"y"
)
-
y
,
\
get_attr
(
p
[
2
],
"x"
)
+
x
,
get_attr
(
p
[
2
],
"y"
)
+
y
,
\
get_attr
(
p
[
3
],
"x"
)
-
x
,
get_attr
(
p
[
3
],
"y"
)
+
y
\ No newline at end of file
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