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Taddeüs Kroes
licenseplates
Commits
557bcdb2
Commit
557bcdb2
authored
Dec 21, 2011
by
Richard Torenvliet
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557bcdb2
...
...
@@ -45,39 +45,38 @@ in classifying characters on a license plate.
In short our program must be able to do the following:
\begin{enumerate}
\item
Extract characters using the location points in the xml file.
\item
Extract
ing
characters using the location points in the xml file.
\item
Reduce noise where possible to ensure maximum readability.
\item
Transform a character to a normal form.
\item
Creat
e
a local binary pattern histogram vector.
\item
Recognize the character value of a vector using a classifier
.
\item
Determine the performance of the classifier with a given test
set.
\item
Transform
ing
a character to a normal form.
\item
Creat
ing
a local binary pattern histogram vector.
\item
Matching the found vector with a learning set
.
\item
And finally it has to check results with a real data
set.
\end{enumerate}
\section
{
Language of choice
}
The actual purpose of this project is to check if LBP is capable of recognizing
license plate characters. Since the LBP algorithm is fairly simple to
implement, it should have a good performance in comparison to other license
plate recognition implementations if implemented in C. However, we decided to
focus on functionality rather than speed. Therefore, we picked Python. We felt
Python would not restrict us as much in assigning tasks to each member of the
group. In addition, when using the correct modules to handle images, Python can
be decent in speed.
license plate characters. We knew the LBP implementation would be pretty
simple. Thus an advantage had to be its speed compared with other license plate
recognition implementations, but the uncertainty of whether we could get some
results made us pick Python. We felt Python would not restrict us as much in
assigning tasks to each member of the group. In addition, when using the
correct modules to handle images, Python can be decent in speed.
\section
{
Theory
}
Now we know what our program has to be capable of, we can start with the
defining
the problems we have and how we are planning
to solve these.
defining
what problems we have and how we want
to solve these.
\subsection
{
Extracting a letter and resizing it
}
% TODO:
Rewrite this section once we have implemented this properly.
Rewrite this section once we have implemented this properly.
\subsection
{
Transformation
}
A simple perspective transformation will be sufficient to transform and resize
the characters to a normalized format. The corner positions of characters in
the dataset are
provid
ed together with the dataset.
the dataset are
suppli
ed together with the dataset.
\subsection
{
Reducing noise
}
...
...
@@ -93,80 +92,76 @@ part of the license plate remains readable.
\subsection
{
Local binary patterns
}
Once we have separate digits and characters, we intent to use Local Binary
Patterns (Ojala, Pietikäinen
\&
Harwood, 1994) to determine what character
or
digit we are dealing with. Local Binary Patterns are a way to classify a
texture based on the distribution of edge directions in the image. Sinc
e
letters on a license plate consist mainly of straight lines and simple curves,
LBP should be suited to identify these.
Patterns (Ojala, Pietikäinen
\&
Harwood, 1994) to determine what character
or digit we are dealing with. Local Binary
Patterns are a way to classify a texture based on the distribution of edg
e
directions in the image. Since letters on a license plate consist mainly of
straight lines and simple curves,
LBP should be suited to identify these.
\subsubsection
{
LBP Algorithm
}
The LBP algorithm that we implemented can use a variety of neighbourhoods,
including the same square pattern that is introduced by Ojala et al (1994), and
a circular form as presented by Wikipedia.
\begin{enumerate}
including the same square pattern that is introduced by Ojala et al (1994),
and a circular form as presented by Wikipedia.
\begin{itemize}
\item
Determine the size of the square where the local patterns are being
registered. For explanation purposes let the square be 3 x 3.
\\
\item
The grayscale value of the center pixel is used as threshold. Every value
of the pixel around the center pixel is evaluated. If it's value is greater
than the threshold it will be become a one, otherwise it will be a zero.
\item
The grayscale value of the middle pixel is used as threshold. Every
value of the pixel around the middle pixel is evaluated. If it's value is
greater than the threshold it will be become a one else a zero.
\begin{figure}
[H]
\center
\includegraphics
[scale=0.5]
{
lbp.png
}
\caption
{
LBP 3 x 3 (Pietik
\"
ainen, Hadid, Zhao
\&
Ahonen (2011))
}
\center
\includegraphics
[scale=0.5]
{
lbp.png
}
\caption
{
LBP 3 x 3 (Pietik
\"
ainen, Hadid, Zhao
\&
Ahonen (2011))
}
\end{figure}
The pattern will be an 8-bit integer. This is accomplished by shifting the
boolean value of each comparison one to seven places to the left.
Notice that the pattern will be come of the form 01001110. This is done when a
the value of the evaluated pixel is greater than the threshold, shift the bit
by the n(with i=i
$_{
th
}$
pixel evaluated, starting with
$
i
=
0
$
).
This results in a mathematical expression:
Let I(
$
x
_
i, y
_
i
$
) be a grayscale Image and
$
g
_
n
$
the value of the pixel
$
(
x
_
i,
y
_
i
)
$
. Also let
$
s
(
g
_
i, g
_
c
)
$
(see below) with
$
g
_
c
$
being the value of the
center pixel and
$
g
_
i
$
the grayscale value of the pixel to be evaluated.
Let I(
$
x
_
i, y
_
i
$
) an Image with grayscale values and
$
g
_
n
$
the grayscale value
of the pixel
$
(
x
_
i, y
_
i
)
$
. Also let
$
s
(
g
_
i, g
_
c
)
$
(see below) with
$
g
_
c
$
=
grayscale value of the center pixel and
$
g
_
i
$
the grayscale value of the pixel
to be evaluated.
$$
s
(
g
_
i, g
_
c
)
=
\left
\{
s
(
g
_
i, g
_
c
)
=
\left
\{
\begin
{
array
}{
l l
}
1
&
\quad
\text
{
if $g
_
i$ $
\geq
$ $g
_
c$
}
\\
0
&
\quad
\text
{
if $g
_
i$ $<$ $g
_
c$
}
\\
\end
{
array
}
\right
.
$$
$$
LBP
_{
n, g
_
c
=
(
x
_
c, y
_
c
)
}
=
\sum\limits
_{
i
=
0
}^{
n
-
1
}
s
(
g
_
i, g
_
c
)
\cdot
2
^
i
$$
$$
LBP
_{
n, g
_
c
=
(
x
_
c, y
_
c
)
}
=
\sum\limits
_{
i
=
0
}^{
n
-
1
}
s
(
g
_
i, g
_
c
)
^{
2
i
}
$$
The outcome of this operations will be a binary pattern. Note that the
mathematical expression has the same effect as the bit shifting operation that
we defined earlier.
The outcome of this operations will be a binary pattern.
\item
Given this pattern, the next step is to divide the pattern into cells.
The amount of cells depends on the quality of the result, which we plan to
determine by trial and error. We will start by dividing the pattern into cells
of size 16, which is a common value according to Wikipedia.
\item
Given this pattern, the next step is to divide the pattern in cells. The
amount of cells depends on the quality of the result, so trial and error is in
order. Starting with dividing the pattern in to cells of size 16.
\item
Compute a histogram for each cell.
\begin{figure}
[H]
\center
\includegraphics
[scale=0.7]
{
cells.png
}
\caption
{
Divide into cells
(Pietik
\"
ainen et all (2011))
}
\center
\includegraphics
[scale=0.7]
{
cells.png
}
\caption
{
Divide in cells
(Pietik
\"
ainen et all (2011))
}
\end{figure}
\item
Consider every histogram as a vector element and concatenate these. The
result is a feature vector of the image.
\item
Feed these vectors to a support vector machine. Th
e SVM will ``learn''
which vectors to associate with a
character.
\item
Feed these vectors to a support vector machine. Th
is will ''learn'' which
vector indicates what vector is which
character.
\end{
enumerat
e}
\end{
itemiz
e}
To our knowledge, LBP has yet not been used in this manner before. Therefore,
it will be the first thing to implement, to see if it lives up to the
expectations. When the proof of concept is there, it can be used in a final
,
more efficient
program.
expectations. When the proof of concept is there, it can be used in a final
program.
Later we will show that taking a histogram over the entire image (basically
working with just one cell) gives us the best results.
...
...
@@ -174,19 +169,19 @@ working with just one cell) gives us the best results.
\subsection
{
Matching the database
}
Given the LBP of a character, a Support Vector Machine can be used to classify
the character to a character in a learning set. The SVM uses
the
concatenation
of
the histograms of all cells in an image as a feature vector (in the case w
e
check the entire image no concatenation has to be done of course. The SVM can
be trained with a subset of the given dataset called the ``learning set''. Onc
e
trained, the
entire classifier can be saved as a Pickle object
\footnote
{
See
the character to a character in a learning set. The SVM uses
a
concatenation
of
each cell in an image as a feature vector (in the case we check the entir
e
image no concatenation has to be done of course. The SVM can be trained with a
subset of the given dataset called the ''Learning set''. Once trained, th
e
entire classifier can be saved as a Pickle object
\footnote
{
See
\url
{
http://docs.python.org/library/pickle.html
}}
for later usage.
In our case the support vector machine uses a radial gauss kernel function. The
SVM finds a seperating hyperplane with minimum margins.
\section
{
Implementation
}
In this section we will describe our implementation in more detail, explaining
the choices we made in the process
.
In this section we will describe our implementation
s
in more detail, explaining
choices we made
.
\subsection
{
Character retrieval
}
...
...
@@ -614,10 +609,15 @@ were instantaneous! A crew to remember.
Timo Ahonen.
\emph
{
Computational Imaging and Vision
}
.
Springer-Verlag, London,
1
nd
Edition,
1
st
Edition,
2011.
\bibitem
{
wikiplate
}
\emph
{
Automatic number-plate recognition
}
. (2011, December 17).
\\
Wikipedia.
Retrieved from http://en.wikipedia.org/wiki/Automatic
\_
number
\_
plate
\_
recognition
\end{thebibliography}
\appendix
\section
{
Faulty Classifications
}
\begin{figure}
[H]
...
...
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