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Taddeüs Kroes
kamertjekapen
Commits
28cdcaa5
Commit
28cdcaa5
authored
Dec 17, 2014
by
Taddeüs Kroes
Browse files
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Plain Diff
Mostly implemented backend (still need a gui)
parent
3e5b6d5e
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
240 additions
and
32 deletions
+240
-32
Makefile
Makefile
+5
-1
game.coffee
game.coffee
+72
-22
game.py
game.py
+1
-1
server.py
server.py
+161
-7
www/index.html
www/index.html
+1
-1
No files found.
Makefile
View file @
28cdcaa5
.PHONY
:
all clean
.PHONY
:
all c
heck c
lean
all
:
www/style.css www/game.js
...
...
@@ -8,5 +8,9 @@ www/%.css: %.sass
www/%.js
:
%.coffee
coffee
-o
$
(
@D
)
$<
check
:
pyflakes
*
.py
pep8
*
.py
clean
:
rm
-f
www/
*
.js www/
*
.css
game.coffee
View file @
28cdcaa5
...
...
@@ -18,7 +18,7 @@ divin = (parent, cls) ->
parent
.
appendChild
elem
elem
class
Game
class
Board
constructor
:
(
@
w
,
@
h
,
elem
)
->
@
render
elem
if
elem
...
...
@@ -75,24 +75,74 @@ class Game
divin
row
,
"wall-h
#{
clicked
}
"
divin
row
,
'dot'
game
=
new
Game
6
,
6
game
.
render
document
.
getElementById
'game'
game
.
click_wall
2
,
2
,
WALL_RIGHT
game
.
click_wall
2
,
2
,
WALL_BOTTOM
game
.
click_wall
1
,
2
,
WALL_RIGHT
game
.
click_wall
2
,
2
,
WALL_TOP
game
.
occupy
2
,
2
,
2
#ws = new WebSocket URL
#
#ws.onopen = ->
# console.log 'open'
#
#ws.onclose = ->
# console.log 'close'
#
#ws.onerror = (e) ->
# console.log 'error', e
#
#ws.onmessage = (msg) ->
# console.log 'msg', msg
destroy
:
->
@
board
.
parentNode
.
removeChild
@
board
show_error
=
alert
set_this_player
=
(
id
)
->
add_other_player
=
(
id
)
->
remove_other_player
=
(
id
)
->
set_turn_player
=
(
id
)
->
finish
=
(
scores
)
->
console
.
log
'scores:'
,
scores
ws
=
new
WebSocket
URL
ws
.
send_msg
=
(
mtype
,
args
...)
->
@
send
[
mtype
].
concat
(
args
).
join
';'
ws
.
onopen
=
->
console
.
debug
'open'
if
location
.
hash
@
send_msg
'join'
,
location
.
hash
.
substr
1
else
@
send_msg
'newgame'
,
5
,
6
ws
.
onclose
=
->
console
.
debug
'close'
@
board
?
.
destroy
()
ws
.
onerror
=
(
e
)
->
console
.
debug
'error'
,
e
ws
.
onmessage
=
(
msg
)
->
[
mtype
,
args
...]
=
msg
.
data
.
split
';'
args
=
((
if
s
.
match
/^\d+$/
then
parseInt
s
else
s
)
for
s
in
args
)
console
.
debug
'msg:'
,
mtype
,
args
switch
mtype
when
'newgame'
[
@
sid
,
w
,
h
,
player
]
=
args
@
board
=
new
Board
w
,
h
@
board
.
render
document
.
getElementById
'board'
location
.
hash
=
@
sid
set_this_player
player
when
'join'
add_other_player
args
[
0
]
when
'leave'
remove_other_player
args
[
0
]
when
'clickwall'
[
x
,
y
,
direction
]
=
args
@
board
.
click_wall
x
,
y
,
direction
when
'occupy'
[
x
,
y
,
player
]
=
args
@
board
.
occupy
x
,
y
,
player
when
'turn'
set_turn_player
args
[
0
]
when
'finish'
finish
(
s
.
split
(
':'
).
map
parseInt
for
s
in
args
)
when
'error'
error
=
args
[
0
]
if
error
==
'no such session'
@
send_msg
'newgame'
,
5
,
6
else
show_error
error
else
show_error
'received invalid message from server'
game.py
View file @
28cdcaa5
...
...
@@ -6,7 +6,7 @@ WALL_LEFT = 8
WALL_ALL
=
WALL_TOP
|
WALL_RIGHT
|
WALL_BOTTOM
|
WALL_LEFT
class
Game
:
class
Board
:
def
__init__
(
self
,
w
,
h
):
assert
w
>
1
and
h
>
1
self
.
w
=
w
...
...
server.py
100644 → 100755
View file @
28cdcaa5
#!/usr/bin/env python2
import
sys
import
logging
import
time
from
hashlib
import
sha1
import
wspy
from
wspy
import
AsyncServer
,
TextMessage
from
game
import
Board
class
BadRequest
(
RuntimeError
):
pass
def
check
(
condition
,
error
=
'invalid type or args'
):
if
not
condition
:
raise
BadRequest
(
error
)
class
Msg
:
def
__init__
(
self
,
mtype
,
*
args
):
self
.
mtype
=
mtype
self
.
args
=
args
@
classmethod
def
decode
(
cls
,
message
):
check
(
isinstance
(
message
,
TextMessage
))
parts
=
message
.
payload
.
split
(
';'
)
check
(
parts
)
mtype
=
parts
[
0
]
args
=
[
int
(
p
)
if
p
.
isdigit
()
else
p
for
p
in
parts
[
1
:]]
return
cls
(
mtype
,
*
args
)
def
encode
(
self
):
return
TextMessage
(
';'
.
join
([
self
.
mtype
]
+
map
(
str
,
self
.
args
)))
STATE_JOINING
=
0
STATE_STARTED
=
1
STATE_FINISHED
=
2
class
Session
:
def
__init__
(
self
):
self
.
sid
=
sha1
(
str
(
time
.
time
()))
self
.
clients
=
[]
def
__init__
(
self
,
w
,
h
,
owner
):
self
.
sid
=
sha1
(
str
(
time
.
time
())).
hexdigest
()
self
.
clients
=
[
owner
]
owner
.
player
=
1
self
.
player_counter
=
2
self
.
state
=
STATE_JOINING
self
.
board
=
Board
(
w
,
h
)
self
.
turn
=
owner
owner
.
send
(
Msg
(
'newgame'
,
self
.
sid
,
w
,
h
).
encode
())
owner
.
send
(
Msg
(
'turn'
,
self
.
turn
.
player
).
encode
())
def
__str__
(
self
):
return
'<Session %s state=%d size=%dx%d>'
%
\
(
self
.
sid
,
self
.
state
,
self
.
board
.
w
,
self
.
board
.
h
)
def
click_wall
(
self
,
client
,
x
,
y
,
direction
):
check
(
self
.
turn
is
client
,
'not your turn'
)
check
(
self
.
state
<
STATE_FINISHED
,
'already finished'
)
self
.
state
=
STATE_STARTED
occupied
=
self
.
board
.
click_wall
(
x
,
y
,
direction
,
client
.
player
)
self
.
bcast
(
'clickwall'
,
x
,
y
,
direction
)
if
occupied
:
for
x
,
y
in
occupied
:
self
.
bcast
(
'occupy'
,
x
,
y
,
client
.
player
)
if
self
.
board
.
is_finished
():
scores
=
self
.
board
.
scores
()
for
player
in
xrange
(
1
,
self
.
player_counter
):
scores
.
setdefault
(
player
,
0
)
scores
=
scores
.
items
()
scores
.
sort
(
key
=
lambda
(
player
,
score
):
score
,
reverse
=
True
)
self
.
bcast
(
'finish'
,
*
[
'%d:%d'
%
s
for
s
in
scores
])
logging
.
info
(
'finishing session %s'
%
self
.
sid
)
self
.
state
=
STATE_FINISHED
else
:
index
=
(
self
.
clients
.
index
(
self
.
turn
)
+
1
)
%
len
(
self
.
clients
)
self
.
turn
=
self
.
clients
[
index
]
def
bcast
(
self
,
mtype
,
*
args
):
encoded
=
Msg
(
mtype
,
*
args
).
encode
()
for
client
in
self
.
clients
:
client
.
send
(
encoded
)
def
join
(
self
,
client
):
client
.
player
=
self
.
player_counter
self
.
player_counter
+=
1
self
.
bcast
(
'join'
,
client
.
player
)
client
.
send
(
Msg
(
'newgame'
,
self
.
sid
,
self
.
board
.
w
,
self
.
board
.
h
,
client
.
player
).
encode
())
client
.
send
(
Msg
(
'turn'
,
self
.
turn
.
player
).
encode
())
for
other
in
self
.
clients
:
client
.
send
(
Msg
(
'join'
,
other
.
player
).
encode
())
self
.
clients
.
append
(
client
)
def
leave
(
self
,
client
):
self
.
clients
.
remove
(
client
)
self
.
bcast
(
'leave'
,
client
.
player
)
def
is_dead
(
self
):
return
not
self
.
clients
class
GameServer
(
AsyncServer
):
def
__init__
(
self
,
*
args
,
**
kwargs
):
super
(
GameServer
,
self
).
__init__
(
*
args
,
**
kwargs
)
self
.
sessions
=
{}
class
GameServer
(
wspy
.
AsyncServer
):
def
onmessage
(
self
,
client
,
message
):
pass
try
:
msg
=
Msg
.
decode
(
message
)
if
msg
.
mtype
==
'newgame'
:
check
(
len
(
msg
.
args
)
==
2
)
w
,
h
=
msg
.
args
client
.
session
=
session
=
Session
(
w
,
h
,
client
)
self
.
sessions
[
session
.
sid
]
=
session
logging
.
info
(
'%s created session %s'
%
(
client
,
session
))
elif
msg
.
mtype
==
'join'
:
check
(
len
(
msg
.
args
)
==
1
)
sid
=
msg
.
args
[
0
]
check
(
not
hasattr
(
client
,
'session'
),
'already in a session'
)
check
(
sid
in
self
.
sessions
,
'no such session'
)
session
=
self
.
sessions
[
sid
]
check
(
session
.
state
==
STATE_JOINING
,
'game already started'
)
session
.
join
(
client
)
client
.
session
=
session
logging
.
info
(
'%s joined %s'
%
(
client
,
session
))
elif
msg
.
mtype
==
'clickwall'
:
check
(
len
(
msg
.
args
)
==
3
)
x
,
y
,
direction
=
msg
.
args
check
(
client
.
session
,
'no session associated with client'
)
client
.
session
.
click_wall
(
client
,
x
,
y
,
direction
)
else
:
raise
BadRequest
(
'unknown message type'
)
except
BadRequest
as
e
:
logging
.
warning
(
'bad request: %s'
%
e
.
message
)
client
.
send
(
Msg
(
'error'
,
e
.
message
).
encode
())
def
onclose
(
self
,
client
,
code
,
reason
):
if
hasattr
(
client
,
'session'
):
client
.
session
.
leave
(
client
)
logging
.
info
(
'%s left %s'
%
(
client
,
client
.
session
))
if
client
.
session
.
is_dead
():
logging
.
info
(
'deleting session %s'
%
client
.
session
)
del
self
.
sessions
[
client
.
session
.
sid
]
if
__name__
==
'__main__'
:
GameServer
((
''
,
8099
)).
run
()
if
len
(
sys
.
argv
)
<
2
:
print
>>
sys
.
stderr
,
'usage: % PORT'
%
sys
.
argv
[
0
]
sys
.
exit
(
1
)
port
=
int
(
sys
.
argv
[
1
])
GameServer
((
''
,
port
)).
run
()
#GameServer(('', port), loglevel=logging.DEBUG).run()
www/index.html
View file @
28cdcaa5
...
...
@@ -5,7 +5,7 @@
<link
href=
"style.css"
rel=
"stylesheet"
type=
"text/css"
>
</head>
<body>
<div
id=
"
game"
class=
"game
"
></div>
<div
id=
"
board
"
></div>
<script
src=
"game.js"
></script>
</body>
</html>
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