// Code generated by go-bindata. // sources: // pub/close.svg // pub/index.css // pub/index.html // pub/index.js // pub/links.html // DO NOT EDIT! package web import ( "bytes" "compress/gzip" "fmt" "io" "strings" "os" "time" "io/ioutil" "path" "path/filepath" ) func bindataRead(data, name string) ([]byte, error) { gz, err := gzip.NewReader(strings.NewReader(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _closeSvg = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x2c\x8e\xd1\xca\x84\x20\x14\x84\x5f\xe5\x70\xee\xff\xa3\x1e\xc9\xfc\x97\xec\x62\xaf\xdb\x87\x58\x28\x32\x68\xb7\xd8\x24\x63\x9f\x7e\xd5\x02\x19\xc6\x6f\x66\xc4\x66\xdb\x47\x38\x5e\xf3\x7b\x73\xe8\x43\x58\x6f\x42\xc4\x18\x29\x6a\x5a\x3e\xa3\x60\x29\xa5\x48\x0d\x84\x38\xf5\xc1\x3b\xd4\x06\xc1\x0f\xd3\xe8\xc3\xe9\xf7\x69\x88\xf7\xe5\x70\x28\x41\x82\x36\xe9\x60\xdb\xac\xcf\xe0\xa1\x77\xf8\x60\x4b\x15\xfc\x93\xe1\x8e\x0d\x69\x0b\x75\xba\x2a\x0b\xaa\x22\x6b\x0b\x2f\xa4\xbe\x4a\x17\x57\x67\xaf\x2c\x66\x26\xc5\x90\xa5\x4b\x98\x65\x32\xb3\xcd\x2f\x15\xc9\xfc\xaf\x84\x25\x49\xcb\x2f\x8a\xb6\xc9\x1f\x6e\x7f\x01\x00\x00\xff\xff\xe5\x79\xbd\x91\xd8\x00\x00\x00" func closeSvgBytes() ([]byte, error) { return bindataRead( _closeSvg, "close.svg", ) } func closeSvg() (*asset, error) { bytes, err := closeSvgBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "close.svg", size: 216, mode: os.FileMode(420), modTime: time.Unix(1435948337, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _indexCss = 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func indexCssBytes() ([]byte, error) { return bindataRead( _indexCss, "index.css", ) } func indexCss() (*asset, error) { bytes, err := indexCssBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.css", size: 1676, mode: os.FileMode(420), modTime: time.Unix(1500673043, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _indexHtml = 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func indexHtmlBytes() ([]byte, error) { return bindataRead( _indexHtml, "index.html", ) } func indexHtml() (*asset, error) { bytes, err := indexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.html", size: 841, mode: os.FileMode(420), modTime: time.Unix(1435948513, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _indexJs = 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func indexJsBytes() ([]byte, error) { return bindataRead( _indexJs, "index.js", ) } func indexJs() (*asset, error) { bytes, err := indexJsBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.js", size: 2683, mode: os.FileMode(420), modTime: time.Unix(1436043487, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _linksHtml = 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func linksHtmlBytes() ([]byte, error) { return bindataRead( _linksHtml, "links.html", ) } func linksHtml() (*asset, error) { bytes, err := linksHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "links.html", size: 947, mode: os.FileMode(420), modTime: time.Unix(1500673043, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if (err != nil) { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "close.svg": closeSvg, "index.css": indexCss, "index.html": indexHtml, "index.js": indexJs, "links.html": linksHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "close.svg": &bintree{closeSvg, map[string]*bintree{ }}, "index.css": &bintree{indexCss, map[string]*bintree{ }}, "index.html": &bintree{indexHtml, map[string]*bintree{ }}, "index.js": &bintree{indexJs, map[string]*bintree{ }}, "links.html": &bintree{linksHtml, map[string]*bintree{ }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, path.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }