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- import io
- import time
- from contextlib import redirect_stdout
- from itertools import combinations, islice
- from parse import COLUMNS, NOBLOCK, detect_blocks, detect_exa, \
- detect_held, print_board, is_basic, is_bomb, bomb_to_basic
- GRAB, DROP, SWAP, LEFT, RIGHT, SPEED = range(6)
- GET = ((GRAB,), (SWAP, GRAB), (GRAB, SWAP, DROP, SWAP, GRAB))
- PUT = ((DROP,), (DROP, SWAP), (DROP, SWAP, GRAB, SWAP, DROP))
- MIN_BASIC_GROUP_SIZE = 4
- MIN_BOMB_GROUP_SIZE = 2
- FIND_GROUPS_DEPTH = 3
- FRAG_DEPTH = 3
- COLSIZE_PRIO = 5
- COLSIZE_PANIC = 7
- COLSIZE_MAX = 8
- BOMB_POINTS = 2
- MIN_ROWS = 2
- class State:
- def __init__(self, blocks, exa, held):
- assert exa is not None
- self.blocks = blocks
- self.exa = exa
- self.held = held
- def grabbing_of_dropping(self):
- skip = self.colskip(self.exa)
- i = (skip + 1) * COLUMNS + self.exa
- return i < len(self.blocks) and self.blocks[i] == NOBLOCK
- def iter_columns(self):
- nrows = self.nrows()
- def gen_col(col):
- for row in range(nrows):
- i = row * COLUMNS + col
- if self.blocks[i] != NOBLOCK:
- yield i
- for col in range(COLUMNS):
- yield gen_col(col)
- @classmethod
- def detect(cls, board, pad=2):
- blocks = [NOBLOCK] * (COLUMNS * pad) + list(detect_blocks(board))
- exa = detect_exa(board)
- held = detect_held(board, exa)
- return cls(blocks, exa, held)
- def copy(self):
- return State(list(self.blocks), self.exa, self.held)
- def colsizes(self):
- for col in range(COLUMNS):
- yield self.nrows() - self.colskip(col)
- def empty_column_score(self):
- skip = 0
- for i, block in enumerate(self.blocks):
- if block != NOBLOCK:
- skip = i // COLUMNS
- break
- nrows = self.nrows()
- score = 0
- for col in range(COLUMNS):
- for row in range(skip, nrows):
- if self.blocks[row * COLUMNS + col] != NOBLOCK:
- break
- score += row - skip + 1
- return score
- def score(self, points, moves, prev):
- frag = self.fragmentation()
- colsize_score = self.empty_column_score()
- #return -points, frag + colsize_score, len(moves)
- frag += colsize_score
- prev_colsize = max(prev.colsizes())
- if prev_colsize >= COLSIZE_PANIC:
- return colsize_score, len(moves), -points, frag
- elif prev_colsize >= COLSIZE_PRIO:
- return -points, colsize_score, frag, len(moves)
- else:
- return -points, frag, colsize_score, len(moves)
- def score_moves(self):
- for moves in self.gen_moves():
- try:
- points, newstate = self.simulate(moves)
- yield newstate.score(points, moves, self), moves
- except AssertionError:
- pass
- def colskip(self, col):
- nrows = self.nrows()
- for row in range(nrows):
- if self.blocks[row * COLUMNS + col] != NOBLOCK:
- return row
- return nrows
- def find_unmovable_blocks(self):
- unmoveable = set()
- bombed = set()
- for block, group in self.find_groups():
- if is_basic(block) and len(group) >= MIN_BASIC_GROUP_SIZE:
- for i in group:
- unmoveable.add(i)
- elif is_bomb(block) and len(group) >= MIN_BOMB_GROUP_SIZE:
- bombed.add(bomb_to_basic(block))
- for i in group:
- unmoveable.add(i)
- for i, block in enumerate(self.blocks):
- if block in bombed:
- unmoveable.add(i)
- return unmoveable
- def simulate(self, moves):
- s = self.copy()
- points = 0
- # avoid swapping/grabbing currently exploding items
- #unmoveable = s.find_unmovable_blocks()
- for move in moves:
- if move == LEFT:
- assert s.exa > 0
- s.exa -= 1
- elif move == RIGHT:
- assert s.exa < COLUMNS - 1
- s.exa += 1
- elif move == GRAB:
- assert s.held == NOBLOCK
- row = s.colskip(s.exa)
- assert row < s.nrows()
- i = row * COLUMNS + s.exa
- #assert i not in unmoveable
- s.held = s.blocks[i]
- s.blocks[i] = NOBLOCK
- elif move == DROP:
- assert s.held != NOBLOCK
- row = s.colskip(s.exa)
- assert row > 0
- i = row * COLUMNS + s.exa
- s.blocks[i - COLUMNS] = s.held
- s.held = NOBLOCK
- #points += s.score_points()
- elif move == SWAP:
- row = s.colskip(s.exa)
- assert row < s.nrows() - 2
- i = row * COLUMNS + s.exa
- j = i + COLUMNS
- #assert i not in unmoveable
- #assert j not in unmoveable
- s.blocks[i], s.blocks[j] = s.blocks[j], s.blocks[i]
- #points += s.score_points()
- if moves and max(self.colsizes()) < COLSIZE_MAX:
- assert max(s.colsizes()) <= COLSIZE_MAX
- points += s.score_points()
- return points, s
- def find_groups(self, depth=FIND_GROUPS_DEPTH, minsize=2):
- def follow_group(i, block, group):
- if self.blocks[i] == block and i not in visited:
- group.append(i)
- visited.add(i)
- for nb in self.neighbors(i):
- follow_group(nb, block, group)
- visited = set()
- for col in self.iter_columns():
- for i in islice(col, depth):
- block = self.blocks[i]
- group = []
- follow_group(i, block, group)
- if len(group) >= minsize:
- yield block, group
- def neighbors(self, i):
- def gen_indices():
- row, col = divmod(i, COLUMNS)
- if col > 0:
- yield i - 1
- if col < COLUMNS - 1:
- yield i + 1
- if row > 0:
- yield i - COLUMNS
- if row < self.nrows() - 1:
- yield i + COLUMNS
- for j in gen_indices():
- if self.blocks[j] != NOBLOCK:
- yield j
- def fragmentation(self, depth=FRAG_DEPTH):
- """
- Minimize the sum of dist(i,j) between all blocks i,j of the same color.
- Magnify vertical distances to avoid column stacking.
- """
- def dist(i, j):
- yi, xi = divmod(i, COLUMNS)
- yj, xj = divmod(j, COLUMNS)
- # for blocks in the same group, only count vertical distance so that
- # groups are spread out horizontally
- if groups[i] == groups[j]:
- return abs(yj - yi)
- return abs(xj - xi) + abs(yj - yi) * 2 - 1
- colors = {}
- groups = {}
- groupsizes = {}
- for groupid, (block, group) in enumerate(self.find_groups(depth, 1)):
- colors.setdefault(block, []).extend(group)
- for i in group:
- groups[i] = groupid
- groupsizes[i] = len(group)
- return sum(dist(i, j) # * (1 + 2 * is_bomb(block))
- for block, color in colors.items()
- for i, j in combinations(color, 2))
- def score_points(self, multiplier=1):
- remove = []
- points = 0
- for block, group in self.find_groups():
- if is_basic(block) and len(group) >= MIN_BASIC_GROUP_SIZE:
- remove.extend(group)
- points += len(group) * multiplier
- elif is_bomb(block) and len(group) >= MIN_BOMB_GROUP_SIZE:
- points += BOMB_POINTS
- remove.extend(group)
- for i, other in enumerate(self.blocks):
- if other == bomb_to_basic(block):
- remove.append(i)
- remove.sort()
- prev = None
- for i in remove:
- if i != prev:
- while self.blocks[i] != NOBLOCK:
- self.blocks[i] = self.blocks[i - COLUMNS]
- i -= COLUMNS
- prev = i
- if points:
- points += self.score_points(min(2, multiplier * 2))
- return points
- def has_explosion(self):
- return any(is_bomb(block) and
- any(self.blocks[j] == block for j in self.neighbors(i))
- for i, block in enumerate(self.blocks))
- def gen_moves(self):
- yield ()
- def make_move(diff):
- direction = RIGHT if diff > 0 else LEFT
- return abs(diff) * (direction,)
- for src in range(COLUMNS):
- mov1 = make_move(src - self.exa)
- yield mov1 + (SWAP,)
- yield mov1 + (GRAB, SWAP, DROP)
- yield mov1 + (SWAP, GRAB, SWAP, DROP)
- for dst in range(COLUMNS):
- if dst != src:
- mov2 = make_move(dst - src)
- for get in GET:
- for put in PUT:
- yield mov1 + get + mov2 + put
- def solve(self):
- if self.held != NOBLOCK:
- return (DROP,)
- if self.nrows() < MIN_ROWS:
- return ()
- if self.grabbing_of_dropping():
- return ()
- if self.has_explosion():
- return ()
- score, moves = min(self.score_moves())
- if not moves:
- return (SPEED,)
- return moves
- def print(self):
- print_board(self.blocks, self.exa, self.held)
- def tostring(self):
- stream = io.StringIO()
- with redirect_stdout(stream):
- self.print()
- return stream.getvalue()
- def nrows(self):
- return len(self.blocks) // COLUMNS
- def moves_to_keys(moves):
- return ''.join('jjkadl'[move] for move in moves)
- if __name__ == '__main__':
- import sys
- from PIL import Image
- board = Image.open('screens/board%d.png' % int(sys.argv[1])).convert('HSV')
- state = State.detect(board)
- print('parsed:')
- state.print()
- print()
- print('empty cols:', state.empty_column_score())
- print()
- start = time.time()
- moves = state.solve()
- end = time.time()
- print('moves:', moves_to_keys(moves))
- print('elapsed:', end - start)
- print()
- print('target after moves:')
- points, newstate = state.simulate(moves)
- newstate.print()
- print()
- for score, moves in sorted(state.score_moves()):
- print('move %18s:' % moves_to_keys(moves), score)
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