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Taddeüs Kroes
exapunks-hackmatch-bot
Commits
409354ab
Commit
409354ab
authored
Apr 10, 2020
by
Taddeüs Kroes
Browse files
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Remove some unused code, format to PEP8
parent
213ebb76
Changes
2
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Showing
2 changed files
with
7 additions
and
70 deletions
+7
-70
bot.py
bot.py
+2
-2
strategy.py
strategy.py
+5
-68
No files found.
bot.py
View file @
409354ab
...
@@ -6,7 +6,7 @@ from itertools import count
...
@@ -6,7 +6,7 @@ from itertools import count
from
Xlib
import
error
from
Xlib
import
error
from
detection
import
NOBLOCK
from
detection
import
NOBLOCK
from
interaction
import
get_exapunks_window
,
focus_window
,
screenshot_board
,
\
from
interaction
import
get_exapunks_window
,
focus_window
,
screenshot_board
,
\
press_keys
,
listen_keys
,
KEY_DELAY
press_keys
,
listen_keys
from
strategy
import
State
from
strategy
import
State
...
@@ -60,7 +60,7 @@ if __name__ == '__main__':
...
@@ -60,7 +60,7 @@ if __name__ == '__main__':
newstate
=
state
.
solve
()
newstate
=
state
.
solve
()
end
=
time
.
time
()
end
=
time
.
time
()
vprint
(
'thought for'
,
round
((
end
-
start
)
*
1000
,
1
),
'ms'
)
vprint
(
'thought for'
,
round
((
end
-
start
)
*
1000
,
1
),
'ms'
)
except
(
TypeError
,
AssertionError
)
as
e
:
except
(
TypeError
,
AssertionError
):
vprint
(
'
\
r
error during parsing, wait for a bit...'
,
end
=
''
)
vprint
(
'
\
r
error during parsing, wait for a bit...'
,
end
=
''
)
time
.
sleep
(
0.050
)
time
.
sleep
(
0.050
)
continue
continue
...
...
strategy.py
View file @
409354ab
...
@@ -4,8 +4,7 @@ from collections import deque
...
@@ -4,8 +4,7 @@ from collections import deque
from
contextlib
import
redirect_stdout
from
contextlib
import
redirect_stdout
from
itertools
import
combinations
,
islice
from
itertools
import
combinations
,
islice
from
detection
import
COLUMNS
,
NOBLOCK
,
detect_blocks
,
detect_exa
,
\
from
detection
import
COLUMNS
,
NOBLOCK
,
detect_blocks
,
detect_exa
,
\
detect_held
,
print_board
,
is_basic
,
is_bomb
,
\
detect_held
,
print_board
,
is_basic
,
is_bomb
bomb_to_basic
GRAB
,
DROP
,
SWAP
,
LEFT
,
RIGHT
,
SPEED
=
range
(
6
)
GRAB
,
DROP
,
SWAP
,
LEFT
,
RIGHT
,
SPEED
=
range
(
6
)
...
@@ -75,7 +74,8 @@ class State:
...
@@ -75,7 +74,8 @@ class State:
return
cls
(
blocks
,
exa
,
held
)
return
cls
(
blocks
,
exa
,
held
)
def
copy
(
self
):
def
copy
(
self
):
return
State
(
list
(
self
.
blocks
),
self
.
exa
,
self
.
held
,
list
(
self
.
colskip
))
return
self
.
__class__
(
list
(
self
.
blocks
),
self
.
exa
,
self
.
held
,
list
(
self
.
colskip
))
def
causes_panic
(
self
):
def
causes_panic
(
self
):
return
self
.
max_colsize
()
>=
COLSIZE_PANIC
return
self
.
max_colsize
()
>=
COLSIZE_PANIC
...
@@ -99,61 +99,9 @@ class State:
...
@@ -99,61 +99,9 @@ class State:
score
+=
row
-
start_row
+
1
score
+=
row
-
start_row
+
1
return
score
return
score
def
score
(
self
,
points
,
moves
,
prev
):
prev_colsize
=
prev
.
nrows
-
2
#delay = moves_delay(moves)
delay
=
len
(
moves
)
# Don't care about defragging for few rows, just score points quickly.
# This saves computation time which in turn makes for nice combos when
# the bot speeds around throwing blocks on top of each other.
if
prev_colsize
<
DEFRAG_PRIO
:
return
-
points
,
delay
holes
=
self
.
holes
()
frag
=
0
if
points
else
self
.
fragmentation
()
# When rows start stacking up, start defragmenting colors to make
# opportunities for scoring points.
if
prev_colsize
<
COLSIZE_PRIO
:
return
-
points
,
frag
,
holes
,
delay
# When they stack higher, start moving blocks down into holes before
# continuing to defragment.
if
prev_colsize
<
COLSIZE_PANIC
:
panic
=
int
(
self
.
causes_panic
())
return
panic
,
-
points
,
holes
,
frag
,
delay
# Column heights are getting out of hand, just move shit DOWN.
return
holes
,
delay
,
-
points
,
frag
def
find_unmovable_blocks
(
self
):
unmoveable
=
set
()
bombed
=
set
()
for
block
,
group
in
self
.
find_groups
():
if
is_basic
(
block
)
and
len
(
group
)
>=
MIN_BASIC_GROUP_SIZE
:
for
i
in
group
:
unmoveable
.
add
(
i
)
elif
is_bomb
(
block
)
and
len
(
group
)
>=
MIN_BOMB_GROUP_SIZE
:
bombed
.
add
(
bomb_to_basic
(
block
))
for
i
in
group
:
unmoveable
.
add
(
i
)
for
i
,
block
in
enumerate
(
self
.
blocks
):
if
block
in
bombed
:
unmoveable
.
add
(
i
)
return
unmoveable
def
move
(
self
,
moves
):
def
move
(
self
,
moves
):
s
=
self
.
copy
()
if
moves
else
self
s
=
self
.
copy
()
if
moves
else
self
s
.
moves
=
moves
s
.
moves
=
moves
# avoid swapping/grabbing currently exploding items
#unmoveable = s.find_unmovable_blocks()
s
.
placed
=
set
()
s
.
placed
=
set
()
s
.
grabbed
=
{}
s
.
grabbed
=
{}
...
@@ -169,7 +117,6 @@ class State:
...
@@ -169,7 +117,6 @@ class State:
row
=
s
.
colskip
[
s
.
exa
]
row
=
s
.
colskip
[
s
.
exa
]
assert
row
<
s
.
nrows
assert
row
<
s
.
nrows
i
=
row
*
COLUMNS
+
s
.
exa
i
=
row
*
COLUMNS
+
s
.
exa
#assert i not in unmoveable
s
.
held
=
s
.
blocks
[
i
]
s
.
held
=
s
.
blocks
[
i
]
s
.
blocks
[
i
]
=
NOBLOCK
s
.
blocks
[
i
]
=
NOBLOCK
s
.
grabbed
[
i
]
=
s
.
held
s
.
grabbed
[
i
]
=
s
.
held
...
@@ -188,8 +135,6 @@ class State:
...
@@ -188,8 +135,6 @@ class State:
i
=
row
*
COLUMNS
+
s
.
exa
i
=
row
*
COLUMNS
+
s
.
exa
j
=
i
+
COLUMNS
j
=
i
+
COLUMNS
assert
j
<
len
(
s
.
blocks
)
assert
j
<
len
(
s
.
blocks
)
#assert i not in unmoveable
#assert j not in unmoveable
bi
=
s
.
blocks
[
i
]
bi
=
s
.
blocks
[
i
]
bj
=
s
.
blocks
[
j
]
bj
=
s
.
blocks
[
j
]
if
bi
!=
bj
:
if
bi
!=
bj
:
...
@@ -301,11 +246,6 @@ class State:
...
@@ -301,11 +246,6 @@ class State:
return
-
points
return
-
points
def
has_explosion
(
self
):
return
any
(
is_bomb
(
block
)
and
any
(
self
.
blocks
[
j
]
==
block
for
j
in
self
.
neighbors
(
i
))
for
i
,
block
in
enumerate
(
self
.
blocks
))
def
gen_moves
(
self
):
def
gen_moves
(
self
):
yield
()
yield
()
...
@@ -378,7 +318,8 @@ class State:
...
@@ -378,7 +318,8 @@ class State:
return
cls
.
holes
,
cls
.
nmoves
,
cls
.
points
,
cls
.
fragmentation
return
cls
.
holes
,
cls
.
nmoves
,
cls
.
points
,
cls
.
fragmentation
if
colsize
>=
COLSIZE_PRIO
:
if
colsize
>=
COLSIZE_PRIO
:
return
cls
.
causes_panic
,
cls
.
points
,
cls
.
holes
,
cls
.
fragmentation
,
cls
.
nmoves
return
cls
.
causes_panic
,
cls
.
points
,
cls
.
holes
,
\
cls
.
fragmentation
,
cls
.
nmoves
return
cls
.
points
,
cls
.
fragmentation
,
cls
.
holes
,
cls
.
nmoves
return
cls
.
points
,
cls
.
fragmentation
,
cls
.
holes
,
cls
.
nmoves
...
@@ -446,7 +387,3 @@ if __name__ == '__main__':
...
@@ -446,7 +387,3 @@ if __name__ == '__main__':
print
(
'target after move:'
)
print
(
'target after move:'
)
newstate
.
print
()
newstate
.
print
()
print
()
#for solution in sorted(state.solutions()):
# print('move %18s:' % solution.keys(), solution.score)
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