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Richard Torenvliet
py-3d-face-reconstruction
Commits
c4418b4f
Commit
c4418b4f
authored
Jun 26, 2016
by
Richard Torenvliet
Browse files
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Do the reconstruction in a test environment
parent
f7da1d93
Changes
7
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Showing
7 changed files
with
218 additions
and
120 deletions
+218
-120
actions.mk
actions.mk
+1
-1
build.mk
build.mk
+0
-0
src/aam.py
src/aam.py
+32
-25
src/main.py
src/main.py
+52
-2
src/utils/generate_head_texture.pyx
src/utils/generate_head_texture.pyx
+47
-50
src/utils/triangles.py
src/utils/triangles.py
+49
-6
src/view/reconstruct.py
src/view/reconstruct.py
+37
-36
No files found.
actions.mk
View file @
c4418b4f
...
...
@@ -6,7 +6,7 @@ data/imm_face_db: data/imm_face_db.tar.gz
tar
-xvzf
imm_face_db.tar.gz
-C
imm_face_db
)
train_model
:
train_shape
train_model
:
train_shape
train_texture
train_texture
:
data/pca_texture_model.npy
train_shape
:
data/pca_shape_model.npy
...
...
build.mk
deleted
100644 → 0
View file @
f7da1d93
src/aam.py
View file @
c4418b4f
...
...
@@ -5,8 +5,7 @@ import cv2
# local imports
import
pca
from
utils.generate_head_texture
import
fill_triangle
,
get_colors_triangle
,
\
get_row_colors_triangle
from
utils.generate_head_texture
import
fill_triangle
,
get_row_colors_triangle
import
utils.triangles
as
tu
logging
.
basicConfig
(
level
=
logging
.
INFO
,
...
...
@@ -72,17 +71,29 @@ def build_shape_feature_vectors(files, get_points, flattened=False):
return
points
def
sample_from_triangles
(
src
,
points2d_src
,
points2d_dst
,
triangles
):
# texture = np.asarray(texture, dtype=np.uint8).reshape((-1, 3))
def
sample_from_triangles
(
src
,
points2d_src
,
points2d_dst
,
triangles
,
dst
):
"""
Get pixels from within the triangles [[p1, p2, p3]_0, .. [p1, p2, p3]_n].
Args:
src(ndarray, dtype=uint8): input image
points2d_src(ndarray, dtype=np.int32): shape array [[x, y], ... [x, y]]
points2d_dst(ndarray, dtype=np.int32): shape array [[x, y], ... [x, y]]
triangles(ndarray, ndim=3, dtype=np.int32): shape array [[p1, p2, p3]_0, .. [p1, p2, p3]_n].
returns:
ndarray(dtype=uint8): flattened array of bounding boxes around the
given triangles(in order).
"""
triangles_pixels
=
[]
pixels
=
0
for
tri
in
triangles
:
src_p1
,
src_p2
,
src_p3
=
points2d_src
[
tri
]
dst_p1
,
dst_p2
,
dst_p3
=
points2d_dst
[
tri
]
dst
=
get_row_colors_triangle
(
src
,
get_row_colors_triangle
(
src
,
dst
,
src_p1
[
0
],
src_p1
[
1
],
src_p2
[
0
],
src_p2
[
1
],
src_p3
[
0
],
src_p3
[
1
],
...
...
@@ -91,13 +102,9 @@ def sample_from_triangles(src, points2d_src, points2d_dst, triangles):
dst_p3
[
0
],
dst_p3
[
1
]
)
pixels
+=
dst
.
flatten
().
shape
[
0
]
triangles_pixels
.
extend
(
dst
.
flatten
())
#triangles_pixels.extend(dst.flatten())
result
=
np
.
asarray
(
triangles_pixels
,
dtype
=
np
.
uint8
)
return
result
#return np.asarray(triangles_pixels, dtype=np.uint8)
def
build_texture_feature_vectors
(
files
,
get_image_with_shape
,
mean_shape
,
triangles
):
...
...
@@ -116,6 +123,9 @@ def build_texture_feature_vectors(files, get_image_with_shape, mean_shape, trian
mean_shape_scaled
[:,
0
]
=
mean_shape_scaled
[:,
0
]
*
640
mean_shape_scaled
[:,
1
]
=
mean_shape_scaled
[:,
1
]
*
480
hull
=
cv2
.
convexHull
(
mean_shape_scaled
,
returnPoints
=
True
)
x
,
y
,
w_slice
,
h_slice
=
cv2
.
boundingRect
(
hull
)
for
i
,
f
in
enumerate
(
files
):
image
,
shape
=
get_image_with_shape
(
f
)
h
,
w
,
c
=
image
.
shape
...
...
@@ -123,25 +133,22 @@ def build_texture_feature_vectors(files, get_image_with_shape, mean_shape, trian
shape
[:,
0
]
=
shape
[:,
0
]
*
w
shape
[:,
1
]
=
shape
[:,
1
]
*
h
dst
=
np
.
full
((
h
,
w
,
3
),
fill_value
=
0
,
dtype
=
np
.
uint8
)
triangles_colors
=
sample_from_triangles
(
image
,
shape
,
mean_shape_scaled
,
triangles
image
,
shape
,
mean_shape_scaled
,
triangles
,
dst
)
mean_texture
.
append
(
triangles_colors
)
logger
.
info
(
'processed file: {} {}/{}'
.
format
(
f
,
i
,
len
(
files
)))
# cv2.imshow('image', image)
# k = cv2.waitKey(0) & 0xFF
dst_flattened
=
dst
[
y
:
y
+
h_slice
,
x
:
x
+
w_slice
].
flatten
()
mean_texture
.
append
(
dst_flattened
)
# if k == 27:
# break
mean_texture
=
np
.
asarray
(
mean_texture
)
#mean_texture = pca.flatten_feature_vectors(mean_texture)
logger
.
info
(
'processed file: {} {}/{}'
.
format
(
f
,
i
,
len
(
files
)))
return
mean_texture
return
np
.
asarray
(
mean_texture
)
def
get_pixel_values
(
image
,
points
):
""" docstring """
h
,
w
,
c
=
image
.
shape
points
[:,
0
]
=
points
[:,
0
]
*
w
...
...
src/main.py
View file @
c4418b4f
...
...
@@ -186,9 +186,11 @@ def show_pca_model(args):
mean_values_shape
[:,
1
]
=
mean_values_shape
[:,
1
]
*
h
while
True
:
#draw_texture(input_image, image, Vt_texture, input_points, mean_values_shape,
# mean_values_texture, triangles, n_texture_components)
#draw_shape(image, mean_values_shape, triangles, multiply=False)
draw_texture
(
input_image
,
image
,
Vt_texture
,
input_points
,
mean_values_shape
,
mean_values_texture
,
triangles
,
n_texture_components
)
#draw_shape(image, mean_values_shape, triangles, multiply=False)
cv2
.
imshow
(
'input_image'
,
input_image
)
cv2
.
imshow
(
'image'
,
image
)
...
...
@@ -200,6 +202,53 @@ def show_pca_model(args):
cv2
.
destroyAllWindows
()
def
show_reconstruction
(
args
):
assert
args
.
model_shape_file
,
'--model_texture_file needs to be provided to save the pca model'
assert
args
.
model_texture_file
,
'--model_texture_file needs to be provided to save the pca model'
from
utils.triangles
import
draw_shape
,
draw_texture
,
reconstruct_texture
Vt_shape
,
s
,
n_shape_components
,
mean_values_shape
,
triangles
=
pca
.
load
(
args
.
model_shape_file
)
Vt_texture
,
s_texture
,
n_texture_components
,
mean_values_texture
,
_
=
pca
.
load
(
args
.
model_texture_file
)
image
=
np
.
full
((
480
,
640
,
3
),
fill_value
=
0
,
dtype
=
np
.
uint8
)
image_2
=
np
.
full
((
480
,
640
,
3
),
fill_value
=
0
,
dtype
=
np
.
uint8
)
imm_points
=
imm
.
IMMPoints
(
filename
=
'data/imm_face_db/40-3m.asf'
)
input_image
=
imm_points
.
get_image
()
input_points
=
imm_points
.
get_points
()
h
,
w
,
c
=
input_image
.
shape
input_points
[:,
0
]
=
input_points
[:,
0
]
*
w
input_points
[:,
1
]
=
input_points
[:,
1
]
*
h
mean_values_shape
=
mean_values_shape
.
reshape
((
58
,
2
))
mean_values_shape
[:,
0
]
=
mean_values_shape
[:,
0
]
*
w
mean_values_shape
[:,
1
]
=
mean_values_shape
[:,
1
]
*
h
while
True
:
#reconstruct_texture(input_image, image, Vt_texture, input_points, mean_values_shape,
# mean_values_texture, triangles, n_texture_components)
reconstruct_texture
(
input_image
,
input_image
,
Vt_texture
,
input_points
,
mean_values_shape
,
mean_values_texture
,
triangles
,
n_texture_components
)
draw_texture
(
input_image
,
image_2
,
Vt_texture
,
input_points
,
mean_values_shape
,
mean_values_texture
,
triangles
,
n_texture_components
)
#draw_shape(image_2, mean_values_shape, triangles, multiply=False)
#draw_shape(input_image, input_points, triangles, multiply=False)
cv2
.
imshow
(
'original'
,
imm_points
.
get_image
())
cv2
.
imshow
(
'reconstructed'
,
input_image
)
cv2
.
imshow
(
'image_2'
,
image_2
)
k
=
cv2
.
waitKey
(
0
)
&
0xFF
if
k
==
27
:
break
cv2
.
destroyAllWindows
()
def
main
():
"""main"""
parser
=
add_parser_options
()
...
...
@@ -212,7 +261,8 @@ def main():
elif
args
.
save_pca_texture
:
save_pca_model_texture
(
args
)
elif
args
.
reconstruct
:
reconstruct_with_model
(
args
)
#reconstruct_with_model(args)
show_reconstruction
(
args
)
if
__name__
==
'__main__'
:
main
()
src/utils/generate_head_texture.pyx
View file @
c4418b4f
...
...
@@ -28,7 +28,12 @@ cdef inline np.ndarray[double, ndim=1] cartesian2barycentric(
ndarray (of dim 3) weights of the barycentric coordinates
"""
a
=
np
.
array
([[
r1_x
,
r2_x
,
r3_x
],
[
r1_y
,
r2_y
,
r3_y
],
[
1
,
1
,
1
]])
a
=
np
.
array
([
[
r1_x
,
r2_x
,
r3_x
],
[
r1_y
,
r2_y
,
r3_y
],
[
1
,
1
,
1
]
])
b
=
np
.
array
([
r_x
,
r_y
,
1
])
return
np
.
linalg
.
solve
(
a
,
b
)
...
...
@@ -77,10 +82,7 @@ def fill_triangle(np.ndarray[unsigned char, ndim=1] src,
cdef
int
h
=
y_max
-
y_min
cdef
int
new_offset
cdef
np
.
ndarray
src_reshaped
=
src
[
offset
:
offset
+
(
w
*
h
*
3
)].
reshape
((
h
,
w
,
3
))
#print src_reshaped
#print '(', w, '*', h, '*', 3, ') * ', ' = ', offset
#cdef np.ndarray src_reshaped = src[offset:offset + (w * h * 3)].reshape((h, w, 3))
for
j
,
y
in
enumerate
(
xrange
(
y_min
,
y_max
)):
for
i
,
x
in
enumerate
(
xrange
(
x_min
,
x_max
)):
...
...
@@ -93,40 +95,38 @@ def fill_triangle(np.ndarray[unsigned char, ndim=1] src,
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.0
00000001
and
t
>=
-
0.0000000
01
and
s
+
t
<=
1.0
:
if
s
>=
-
0.0
1
and
t
>=
-
0.
01
and
s
+
t
<=
1.0
:
dst
[
y
,
x
,
:]
=
src_reshaped
[
j
,
i
,
:]
new_offset
=
(
w
*
h
*
3
)
return
new_offset
return
(
w
*
h
*
3
)
@
cython
.
boundscheck
(
False
)
@
cython
.
wraparound
(
False
)
def
get_row_colors_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
def
fill_triangle_src_dst
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
dst
,
int
src_x1
,
int
src_y1
,
int
src_x2
,
int
src_y2
,
int
src_x3
,
int
src_y3
,
int
dst_x1
,
int
dst_y1
,
int
dst_x2
,
int
dst_y2
,
int
dst_x3
,
int
dst_y3
):
"""
Fill a triangle by applying the Barycentric Algorithm for deciding if a
point lies inside or outside a triangle.
"""
cdef
int
x_min
=
min
(
dst_x1
,
min
(
dst_x2
,
dst_x3
))
cdef
int
x_max
=
max
(
dst_x1
,
max
(
dst_x2
,
dst_x3
))
cdef
int
y_min
=
min
(
dst_y1
,
min
(
dst_y2
,
dst_y3
))
cdef
int
y_max
=
max
(
dst_y1
,
max
(
dst_y2
,
dst_y3
))
int
dst_x3
,
int
dst_y3
,
int
offset_x
,
int
offset_y
):
cdef
np
.
ndarray
triangle_x
=
np
.
array
([
dst_x1
,
dst_x2
,
dst_x3
])
cdef
np
.
ndarray
triangle_y
=
np
.
array
([
dst_y1
,
dst_y2
,
dst_y3
])
cdef
int
x_min
=
np
.
argmin
(
triangle_x
)
cdef
int
x_max
=
np
.
argmax
(
triangle_x
)
cdef
int
y_min
=
np
.
argmin
(
triangle_y
)
cdef
int
y_max
=
np
.
argmax
(
triangle_y
)
cdef
np
.
ndarray
L
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float32
)
cdef
np
.
ndarray
matrix
=
np
.
full
([
3
,
3
],
fill_value
=
1
,
dtype
=
DTYPE_int
)
cdef
np
.
ndarray
src_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst
=
np
.
full
(
[
y_max
-
y_min
,
x_max
-
x_min
,
3
],
fill_value
=
255
,
dtype
=
DTYPE_float64
)
for
j
,
y
in
enumerate
(
xrange
(
y_min
,
y_max
)):
for
i
,
x
in
enumerate
(
xrange
(
x_min
,
x_max
)):
for
j
,
y
in
enumerate
(
xrange
(
triangle_y
[
y_min
],
triangle_y
[
y_max
]
)):
for
i
,
x
in
enumerate
(
xrange
(
triangle_x
[
x_min
],
triangle_x
[
x_max
]
)):
dst_loc
=
cartesian2barycentric
(
dst_x1
,
dst_y1
,
dst_x2
,
dst_y2
,
dst_x3
,
dst_y3
,
x
,
y
)
...
...
@@ -134,9 +134,7 @@ def get_row_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
s
=
dst_loc
[
0
]
t
=
dst_loc
[
1
]
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.000001
and
t
>=
-
0.000001
and
s
+
t
<=
1.0
:
if
s
>=
-
0.001
and
t
>=
-
0.001
and
s
+
t
<=
1.001
:
L
[
0
]
=
s
L
[
1
]
=
t
L
[
2
]
=
1
-
s
-
t
...
...
@@ -148,14 +146,12 @@ def get_row_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
L
)
dst
[
j
,
i
,
:]
=
src
[
src_loc
[
1
][
0
],
src_loc
[
0
][
0
],
:]
return
dst
dst
[
y
,
x
,
:]
=
src
[
src_loc
[
1
][
0
],
src_loc
[
0
][
0
],
:]
@
cython
.
boundscheck
(
False
)
@
cython
.
wraparound
(
False
)
def
get_colors_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
def
get_
row_
colors_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
dst
,
int
src_x1
,
int
src_y1
,
int
src_x2
,
int
src_y2
,
int
src_x3
,
int
src_y3
,
...
...
@@ -165,13 +161,13 @@ def get_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
Fill a triangle by applying the Barycentric Algorithm for deciding if a
point lies inside or outside a triangle.
"""
cdef
int
x_min
=
min
(
dst_x1
,
min
(
dst_x2
,
dst_x3
))
cdef
int
x_max
=
max
(
dst_x1
,
max
(
dst_x2
,
dst_x3
))
cdef
int
y_min
=
min
(
dst_y1
,
min
(
dst_y2
,
dst_y3
))
cdef
int
y_max
=
max
(
dst_y1
,
max
(
dst_y2
,
dst_y3
))
cdef
np
.
ndarray
triangle_x
=
np
.
array
([
dst_x1
,
dst_x2
,
dst_x3
])
cdef
np
.
ndarray
triangle_y
=
np
.
array
([
dst_y1
,
dst_y2
,
dst_y3
])
cdef
float
s
cdef
float
t
cdef
int
x_min
=
np
.
argmin
(
triangle_x
)
cdef
int
x_max
=
np
.
argmax
(
triangle_x
)
cdef
int
y_min
=
np
.
argmin
(
triangle_y
)
cdef
int
y_max
=
np
.
argmax
(
triangle_y
)
cdef
np
.
ndarray
L
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float32
)
cdef
np
.
ndarray
matrix
=
np
.
full
([
3
,
3
],
fill_value
=
1
,
dtype
=
DTYPE_int
)
...
...
@@ -179,18 +175,19 @@ def get_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
cdef
np
.
ndarray
src_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
for
y
in
xrange
(
y_min
,
y_max
):
for
x
in
xrange
(
x_min
,
x_max
):
for
j
,
y
in
enumerate
(
xrange
(
triangle_y
[
y_min
],
triangle_y
[
y_max
])
):
for
i
,
x
in
enumerate
(
xrange
(
triangle_x
[
x_min
],
triangle_x
[
x_max
])
):
dst_loc
=
cartesian2barycentric
(
dst_x1
,
dst_y1
,
dst_x2
,
dst_y2
,
dst_x3
,
dst_y3
,
x
,
y
triangle_x
[
0
],
triangle_y
[
0
],
triangle_x
[
1
],
triangle_y
[
1
],
triangle_x
[
2
],
triangle_y
[
2
],
x
,
y
)
s
=
dst_loc
[
0
]
t
=
dst_loc
[
1
]
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.000001
and
t
>=
-
0.000001
and
s
+
t
<=
1.0
:
if
s
>=
-
0.01
and
t
>=
-
0.01
and
s
+
t
<=
1.001
:
L
[
0
]
=
s
L
[
1
]
=
t
L
[
2
]
=
1
-
s
-
t
...
...
src/utils/triangles.py
View file @
c4418b4f
import
numpy
as
np
import
cv2
from
utils.generate_head_texture
import
fill_triangle
,
get_colors_triangle
from
utils.generate_head_texture
import
fill_triangle
,
fill_triangle_src_dst
import
pca
import
aam
def
cartesian2barycentric
(
r1
,
r2
,
r3
,
r
):
"""
...
...
@@ -62,25 +64,66 @@ def draw_shape(image, points, triangles, multiply=True):
for
i
,
p
in
enumerate
(
points
):
point_index
=
int
(
point_indices
[
i
])
cv2
.
putText
(
image
,
str
(
point_index
),
(
p
[
0
],
p
[
1
]),
#cv2.putText(image, str(point_index), (p[0], p[1]),
# cv2.FONT_HERSHEY_SIMPLEX, .5, (100, 0, 255))
cv2
.
putText
(
image
,
str
(
i
),
(
p
[
0
],
p
[
1
]),
cv2
.
FONT_HERSHEY_SIMPLEX
,
.
5
,
(
100
,
0
,
255
))
cv2
.
circle
(
image
,
tuple
(
p
),
3
,
color
=
(
0
,
255
,
100
))
def
draw_texture
(
src
,
dest
,
Vt
,
points2d_src
,
points2d_dst
,
texture
,
triangles
,
n_components
):
# texture = np.asarray(texture, dtype=np.uint8).reshape((-1, 3))
def
draw_texture
(
src
,
dst
,
Vt
,
points2d_src
,
points2d_dst
,
texture
,
triangles
,
n_components
):
texture
=
np
.
asarray
(
texture
,
np
.
uint8
)
offset
=
0
for
t
,
tri
in
enumerate
(
triangles
):
src_p1
,
src_p2
,
src_p3
=
points2d_src
[
tri
]
dst_p1
,
dst_p2
,
dst_p3
=
points2d_dst
[
tri
]
offset
+=
fill_triangle
(
texture
,
d
e
st
,
texture
,
dst
,
dst_p1
[
0
],
dst_p1
[
1
],
dst_p2
[
0
],
dst_p2
[
1
],
dst_p3
[
0
],
dst_p3
[
1
],
offset
,
t
)
def
reconstruct_texture
(
src
,
dst
,
Vt
,
points2d_src
,
points2d_dst
,
mean_texture
,
triangles
,
n_components
):
# S_mean format
h
,
w
,
c
=
src
.
shape
input_texture
=
np
.
full
((
h
,
w
,
3
),
fill_value
=
0
,
dtype
=
np
.
uint8
)
aam
.
sample_from_triangles
(
src
,
points2d_src
,
points2d_dst
,
triangles
,
input_texture
)
hull
=
cv2
.
convexHull
(
points2d_dst
,
returnPoints
=
True
)
offset_x
,
offset_y
,
w_slice
,
h_slice
=
cv2
.
boundingRect
(
hull
)
input_texture
=
input_texture
[
offset_y
:
offset_y
+
h_slice
,
offset_x
:
offset_x
+
w_slice
].
flatten
()
# Still in S_mean format
r_texture
=
pca
.
reconstruct
(
input_texture
,
Vt
,
mean_texture
)
# Make an image from the float data
r_texture
=
np
.
asarray
(
r_texture
,
np
.
uint8
).
reshape
((
h_slice
,
w_slice
,
3
))
offset
=
0
# subtract the offset
points2d_dst
[:,
0
]
-=
offset_x
points2d_dst
[:,
1
]
-=
offset_y
for
t
,
tri
in
enumerate
(
triangles
):
src_p1
,
src_p2
,
src_p3
=
points2d_src
[
tri
]
dst_p1
,
dst_p2
,
dst_p3
=
points2d_dst
[
tri
]
fill_triangle_src_dst
(
r_texture
,
src
,
dst_p1
[
0
],
dst_p1
[
1
],
dst_p2
[
0
],
dst_p2
[
1
],
dst_p3
[
0
],
dst_p3
[
1
],
src_p1
[
0
],
src_p1
[
1
],
src_p2
[
0
],
src_p2
[
1
],
src_p3
[
0
],
src_p3
[
1
],
offset_x
,
offset_y
)
src/view/reconstruct.py
View file @
c4418b4f
...
...
@@ -77,42 +77,43 @@ class ImageCanvas(Widget):
self
.
image
.
source
=
self
.
filename_image
self
.
canvas
.
ask_update
()
def
build_texture
(
self
,
r_shape
,
r_texture
,
triangles
):
return
#self.texture.clear()
#image_width, image_height = self.get_rendered_size()
#bary_centric_range = np.linspace(0, 1, num=20)
#texture = Texture.create(size=(image_width, image_height), colorfmt='bgr')
#buf = np.zeros((image_width, image_height, 3), dtype=np.uint8)
#offset = 0
#for t, tri in enumerate(triangles):
# src_p1, src_p2, src_p3 = r_shape[tri]
# x = r_shape[:, 0] * image_width + self.get_image_left(image_width)
# y = (1.0 - r_shape[:, 1]) * image_height + self.get_image_bottom(image_height)
# for t, tri in enumerate(triangles):
# offset += fill_triangle(
# r_texture, buf,
# src_p1[0], src_p1[1],
# src_p2[0], src_p2[1],
# src_p3[0], src_p3[1],
# dst_p1[0], dst_p1[1],
# dst_p2[0], dst_p2[1],
# dst_p3[0], dst_p3[1],
# offset,
# t
# )
# print offset
# #p1 = [x[0], y[0]]
# #p2 = [x[1], y[1]]
# #p3 = [x[2], y[2]]
def
build_texture
(
self
,
mean_shape
,
r_shape
,
r_texture
,
triangles
):
self
.
texture
.
clear
()
image_width
,
image_height
=
self
.
get_rendered_size
()
bary_centric_range
=
np
.
linspace
(
0
,
1
,
num
=
20
)
texture
=
Texture
.
create
(
size
=
(
image_width
,
image_height
),
colorfmt
=
'bgr'
)
buf
=
np
.
zeros
((
image_width
,
image_height
,
3
),
dtype
=
np
.
uint8
)
offset
=
0
for
t
,
tri
in
enumerate
(
triangles
):
points
=
r_shape
[
tri
]
x
=
points
[:,
0
]
*
image_width
+
self
.
get_image_left
(
image_width
)
y
=
(
1.0
-
points
[:,
1
])
*
image_height
+
self
.
get_image_bottom
(
image_height
)
src_p1_x
,
src_p2_x
,
src_p3_x
=
x
src_p1_y
,
src_p2_y
,
src_p3_y
=
y
for
t
,
tri
in
enumerate
(
triangles
):
offset
+=
fill_triangle
(
r_texture
,
buf
,
src_p1_x
,
src_p1_y
,
src_p2_x
,
src_p2_y
,
src_p3_x
,
src_p3_y
,
dst_p1_x
,
dst_p1_y
,
dst_p2_x
,
dst_p2_y
,
dst_p3_x
,
dst_p3_y
,
offset
,
t
)
print
offset
#p1 = [x[0], y[0]]
#p2 = [x[1], y[1]]
#p3 = [x[2], y[2]]
##buf = b''.join(map(chr, buf))
...
...
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