Commit 9948802c authored by Patrik Huber's avatar Patrik Huber

Added ::to methods to convert meshes back from Matlab to C++

parent e233c0e4
......@@ -72,7 +72,7 @@ mxArray* MxArray::from(const glm::tquat<float>& quat)
};
/**
* @brief Converts a glm::tmat4x4<float> to a Matlab matrix.
* @brief Converts a glm::tmat4x4<float> to a Matlab (double) matrix.
*
* @param[in] mat The matrix to convert.
* @return A 4x4 Matlab matrix.
......@@ -116,6 +116,46 @@ mxArray* MxArray::from(const std::vector<glm::tvec2<float>>& data)
return out_array.release();
};
/**
* @brief Converts a Matlab matrix into an std::vector of glm::vec2.
*
* This function converts an n x 2 Matlab matrix to a vector of vec2's.
* It is mainly used to pass vertex texture coordinate data from Matlab back to C++.
*
* See template <> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details regarding the type specialisation.
*
* @param[in] in_array The matrix data from Matlab.
* @param[in,out] data The converted data in C++.
*/
template <>
void MxArray::to(const mxArray* in_array, std::vector<glm::vec2>* data)
{
MxArray arr(in_array);
if (arr.dimensionSize() != 2)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 2 dimensions, i.e. n x 2.");
}
if (arr.cols() != 2)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 2 elements in the second dimension, i.e. n x 2.");
}
if (!arr.isDouble())
{
mexErrMsgIdAndTxt("eos:matlab", "Given array should be of type double.");
}
const auto num_vertices = arr.rows();
data->reserve(num_vertices);
for (int i = 0; i < num_vertices; ++i)
{
data->push_back(
glm::vec2(arr.at<double>(mwIndex(i), mwIndex(0)), arr.at<double>(mwIndex(i), mwIndex(1))));
}
};
/**
* @brief Converts an std::vector of glm::tvec3<float> to a Matlab matrix.
*
......@@ -123,7 +163,7 @@ mxArray* MxArray::from(const std::vector<glm::tvec2<float>>& data)
* where n is data.size(). It is mainly used to pass vertex colour data of
* a Mesh to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* See template <> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
......@@ -148,7 +188,7 @@ mxArray* MxArray::from(const std::vector<glm::tvec3<float>>& data)
* where n is data.size(). It is mainly used to pass vertex data of a Mesh
* to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* See template <> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
......@@ -166,6 +206,47 @@ mxArray* MxArray::from(const std::vector<glm::tvec4<float>>& data)
return out_array.release();
};
/**
* @brief Converts a Matlab matrix into an std::vector of glm::vec4.
*
* This function converts an n x 4 Matlab matrix to a vector of vec4's.
* It is mainly used to pass vertex data from Matlab back to C++.
*
* See template <> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details regarding the type specialisation.
*
* @param[in] in_array The matrix data from Matlab.
* @param[in,out] data The converted data in C++.
*/
template <>
void MxArray::to(const mxArray* in_array, std::vector<glm::vec4>* data)
{
MxArray arr(in_array);
if (arr.dimensionSize() != 2)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 2 dimensions, i.e. n x 4.");
}
if (arr.cols() != 4)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 4 elements in the second dimension, i.e. n x 4.");
}
if (!arr.isDouble())
{
mexErrMsgIdAndTxt("eos:matlab", "Given array should be of type double.");
}
const auto num_vertices = arr.rows();
data->reserve(num_vertices);
for (int i = 0; i < num_vertices; ++i)
{
data->push_back(
glm::vec4(arr.at<double>(mwIndex(i), mwIndex(0)), arr.at<double>(mwIndex(i), mwIndex(1)),
arr.at<double>(mwIndex(i), mwIndex(2)), arr.at<double>(mwIndex(i), mwIndex(3))));
}
};
/**
* @brief Converts an std::vector of std::array<int, 3> to a Matlab matrix.
*
......@@ -194,9 +275,50 @@ mxArray* MxArray::from(const std::vector<std::array<int, 3>>& data)
};
/**
* @brief Define a template specialisation for eos::render::Mesh.
* @brief Converts a Matlab matrix into an std::vector of std::array<int, 3>.
*
* This function converts a n x 3 Matlab matrix to a vector<array<int, 3>>.
* It is mainly used to pass triangle indices data of a Mesh to Matlab.
*
* See template <> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details regarding the type specialisation.
*
* This converts an eos::render::Mesh into a Matlab struct.
* @param[in] in_array The matrix data from Matlab.
* @param[in,out] data The converted data in C++.
*/
template <>
void MxArray::to(const mxArray* in_array, std::vector<std::array<int, 3>>* data)
{
MxArray arr(in_array);
if (arr.dimensionSize() != 2)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 2 dimensions, i.e. n x 3.");
}
if (arr.cols() != 3)
{
mexErrMsgIdAndTxt("eos:matlab", "Given array has to have 3 elements in the second dimension, i.e. n x 3.");
}
if (!arr.isInt32())
{
mexErrMsgIdAndTxt("eos:matlab", "Given array should be of type int32.");
}
const auto num_faces = arr.rows();
data->reserve(num_faces);
for (int i = 0; i < num_faces; ++i)
{
data->push_back(std::array<int, 3>{arr.at<std::int32_t>(mwIndex(i), mwIndex(0)),
arr.at<std::int32_t>(mwIndex(i), mwIndex(1)),
arr.at<std::int32_t>(mwIndex(i), mwIndex(2))});
}
};
/**
* @brief Convert an eos::core::Mesh into a Matlab struct.
*
* Adjusts the triangle indices from 0-based (C++) to 1-based (Matlab).
*
* @param[in] mesh The Mesh that will be returned to Matlab.
* @return An mxArray containing a Matlab struct with all vertex, colour, texcoords and triangle data.
......@@ -230,6 +352,45 @@ mxArray* MxArray::from(const eos::core::Mesh& mesh)
return out_array.release();
};
/**
* @brief Convert a Matlab mesh struct back into an eos::core::Mesh.
*
* Adjusts the triangle indices from 1-based (Matlab) to 0-based (C++).
*
* @param[in] in_array Input mesh data from Matlab.
* @param[in,out] mesh Converted eos::core::Mesh.
*/
template <>
void MxArray::to(const mxArray* in_array, eos::core::Mesh* mesh)
{
MxArray array(in_array);
if (!array.isStruct())
{
mexErrMsgIdAndTxt("eos:matlab", "Given mesh is not a Matlab struct.");
}
if (!array.hasField("vertices") || !array.hasField("tvi"))
{
mexErrMsgIdAndTxt("eos:matlab",
"Given mesh struct must contain at least the fields 'vertices' and 'tvi'.");
}
// We could check whether num_vertices is equal for these, but we'll leave it up to the user to give us
// valid mesh data.
array.at("vertices", &mesh->vertices); // num_vertices x 4 double
array.at("texcoords", &mesh->texcoords); // num_vertices x 2 double
array.at("tvi", &mesh->tvi); // num_faces x 3 int32
// Adjust the vertex indices from 1-based (Matlab) to 0-based (C++):
for (auto&& t : mesh->tvi)
{
t[0] -= 1;
t[1] -= 1;
t[2] -= 1;
}
};
/**
* @brief Define a template specialisation for eos::fitting::RenderingParameters.
*
......
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