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Richard Torenvliet
eos
Commits
7b784add
Commit
7b784add
authored
Aug 22, 2015
by
Patrik Huber
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Plain Diff
Minor stylistic changes in texture extraction
parent
6be1769e
Changes
1
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Inline
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Showing
1 changed file
with
25 additions
and
22 deletions
+25
-22
include/eos/render/texture_extraction.hpp
include/eos/render/texture_extraction.hpp
+25
-22
No files found.
include/eos/render/texture_extraction.hpp
View file @
7b784add
...
...
@@ -100,6 +100,7 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
using
cv
::
Vec2f
;
using
cv
::
Vec3f
;
using
cv
::
Vec4f
;
using
cv
::
Vec3b
;
using
std
::
min
;
using
std
::
max
;
using
std
::
floor
;
...
...
@@ -159,13 +160,13 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
for
(
int
x
=
min
(
dst_tri
[
0
].
x
,
min
(
dst_tri
[
1
].
x
,
dst_tri
[
2
].
x
));
x
<
max
(
dst_tri
[
0
].
x
,
max
(
dst_tri
[
1
].
x
,
dst_tri
[
2
].
x
));
++
x
)
{
for
(
int
y
=
min
(
dst_tri
[
0
].
y
,
min
(
dst_tri
[
1
].
y
,
dst_tri
[
2
].
y
));
y
<
max
(
dst_tri
[
0
].
y
,
max
(
dst_tri
[
1
].
y
,
dst_tri
[
2
].
y
));
++
y
)
{
if
(
detail
::
is_point_in_triangle
(
cv
::
Point2f
(
x
,
y
),
dst_tri
[
0
],
dst_tri
[
1
],
dst_tri
[
2
]))
{
if
(
mapping_type
==
TextureInterpolation
::
Area
){
if
(
mapping_type
==
TextureInterpolation
::
Area
)
{
// calculate positions of 4 corners of pixel in image (src)
Vec3f
homogenous_dst_upper_left
(
x
-
0.5
,
y
-
0.5
,
1.
f
);
Vec3f
homogenous_dst_upper_right
(
x
+
0.5
,
y
-
0.5
,
1.
f
);
Vec3f
homogenous_dst_lower_left
(
x
-
0.5
,
y
+
0.5
,
1.
f
);
Vec3f
homogenous_dst_lower_right
(
x
+
0.5
,
y
+
0.5
,
1.
f
);
Vec3f
homogenous_dst_upper_left
(
x
-
0.5
f
,
y
-
0.5
f
,
1.0
f
);
Vec3f
homogenous_dst_upper_right
(
x
+
0.5
f
,
y
-
0.5
f
,
1.0
f
);
Vec3f
homogenous_dst_lower_left
(
x
-
0.5
f
,
y
+
0.5
f
,
1.0
f
);
Vec3f
homogenous_dst_lower_right
(
x
+
0.5
f
,
y
+
0.5
f
,
1.0
f
);
Vec2f
src_texel_upper_left
=
Mat
(
warp_mat_org_inv
*
Mat
(
homogenous_dst_upper_left
));
Vec2f
src_texel_upper_right
=
Mat
(
warp_mat_org_inv
*
Mat
(
homogenous_dst_upper_right
));
...
...
@@ -187,35 +188,37 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
if
(
detail
::
is_point_in_triangle
(
cv
::
Point2f
(
a
,
b
),
src_texel_upper_left
,
src_texel_lower_left
,
src_texel_upper_right
)
||
detail
::
is_point_in_triangle
(
cv
::
Point2f
(
a
,
b
),
src_texel_lower_left
,
src_texel_upper_right
,
src_texel_lower_right
))
{
if
(
a
<
image
.
cols
&&
b
<
image
.
rows
)
{
// if src_texel in triangle and in image
num_texels
++
;
color
+=
image
.
at
<
cv
::
Vec3b
>
(
b
,
a
);
color
+=
image
.
at
<
Vec3b
>
(
b
,
a
);
}
}
}
}
if
(
num_texels
>
0
)
color
=
color
/
num_texels
;
else
{
// if no corresponding texel found, nearest neighbor interpolation
else
{
// if no corresponding texel found, nearest neighbo
u
r interpolation
// calculate corresponding position of dst_coord pixel center in image (src)
Vec3f
homogenous_dst_coord
=
Vec3f
(
x
,
y
,
1.
f
);
Vec3f
homogenous_dst_coord
=
Vec3f
(
x
,
y
,
1.
0
f
);
Vec2f
src_texel
=
Mat
(
warp_mat_org_inv
*
Mat
(
homogenous_dst_coord
));
if
((
cvRound
(
src_texel
[
1
])
<
image
.
rows
)
&&
cvRound
(
src_texel
[
0
])
<
image
.
cols
)
{
color
=
image
.
at
<
cv
::
Vec3b
>
(
cvRound
(
src_texel
[
1
]),
cvRound
(
src_texel
[
0
]));
color
=
image
.
at
<
Vec3b
>
(
cvRound
(
src_texel
[
1
]),
cvRound
(
src_texel
[
0
]));
}
}
isomap
.
at
<
cv
::
Vec3b
>
(
y
,
x
)
=
color
;
isomap
.
at
<
Vec3b
>
(
y
,
x
)
=
color
;
}
else
if
(
mapping_type
==
TextureInterpolation
::
Bilinear
)
{
// calculate corresponding position of dst_coord pixel center in image (src)
Vec3f
homogenous_dst_coord
(
x
,
y
,
1.
f
);
Vec3f
homogenous_dst_coord
(
x
,
y
,
1.
0
f
);
Vec2f
src_texel
=
Mat
(
warp_mat_org_inv
*
Mat
(
homogenous_dst_coord
));
// calculate distances to next 4 pixels
float
distance_upper_left
=
sqrt
(
powf
(
src_texel
[
0
]
-
floor
(
src_texel
[
0
]),
2
)
+
powf
(
src_texel
[
1
]
-
floor
(
src_texel
[
1
]),
2
));
float
distance_upper_right
=
sqrt
(
powf
(
src_texel
[
0
]
-
floor
(
src_texel
[
0
]),
2
)
+
powf
(
src_texel
[
1
]
-
ceil
(
src_texel
[
1
]),
2
));
float
distance_lower_left
=
sqrt
(
powf
(
src_texel
[
0
]
-
ceil
(
src_texel
[
0
]),
2
)
+
powf
(
src_texel
[
1
]
-
floor
(
src_texel
[
1
]),
2
));
float
distance_lower_right
=
sqrt
(
powf
(
src_texel
[
0
]
-
ceil
(
src_texel
[
0
]),
2
)
+
powf
(
src_texel
[
1
]
-
ceil
(
src_texel
[
1
]),
2
));
using
std
::
sqrt
;
using
std
::
pow
;
float
distance_upper_left
=
sqrt
(
pow
(
src_texel
[
0
]
-
floor
(
src_texel
[
0
]),
2
)
+
pow
(
src_texel
[
1
]
-
floor
(
src_texel
[
1
]),
2
));
float
distance_upper_right
=
sqrt
(
pow
(
src_texel
[
0
]
-
floor
(
src_texel
[
0
]),
2
)
+
pow
(
src_texel
[
1
]
-
ceil
(
src_texel
[
1
]),
2
));
float
distance_lower_left
=
sqrt
(
pow
(
src_texel
[
0
]
-
ceil
(
src_texel
[
0
]),
2
)
+
pow
(
src_texel
[
1
]
-
floor
(
src_texel
[
1
]),
2
));
float
distance_lower_right
=
sqrt
(
pow
(
src_texel
[
0
]
-
ceil
(
src_texel
[
0
]),
2
)
+
pow
(
src_texel
[
1
]
-
ceil
(
src_texel
[
1
]),
2
));
// normalise distances
float
sum_distances
=
distance_lower_left
+
distance_lower_right
+
distance_upper_left
+
distance_upper_right
;
...
...
@@ -225,19 +228,19 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
distance_upper_right
/=
sum_distances
;
// set color depending on distance from next 4 pixels
for
(
int
color
=
0
;
color
<
3
;
color
++
)
{
float
color_upper_left
=
image
.
at
<
cv
::
Vec3b
>
(
floor
(
src_texel
[
1
]),
floor
(
src_texel
[
0
]))[
color
]
*
distance_upper_left
;
float
color_upper_right
=
image
.
at
<
cv
::
Vec3b
>
(
floor
(
src_texel
[
1
]),
ceil
(
src_texel
[
0
]))[
color
]
*
distance_upper_right
;
float
color_lower_left
=
image
.
at
<
cv
::
Vec3b
>
(
ceil
(
src_texel
[
1
]),
floor
(
src_texel
[
0
]))[
color
]
*
distance_lower_left
;
float
color_lower_right
=
image
.
at
<
cv
::
Vec3b
>
(
ceil
(
src_texel
[
1
]),
ceil
(
src_texel
[
0
]))[
color
]
*
distance_lower_right
;
for
(
int
color
=
0
;
color
<
3
;
++
color
)
{
float
color_upper_left
=
image
.
at
<
Vec3b
>
(
floor
(
src_texel
[
1
]),
floor
(
src_texel
[
0
]))[
color
]
*
distance_upper_left
;
float
color_upper_right
=
image
.
at
<
Vec3b
>
(
floor
(
src_texel
[
1
]),
ceil
(
src_texel
[
0
]))[
color
]
*
distance_upper_right
;
float
color_lower_left
=
image
.
at
<
Vec3b
>
(
ceil
(
src_texel
[
1
]),
floor
(
src_texel
[
0
]))[
color
]
*
distance_lower_left
;
float
color_lower_right
=
image
.
at
<
Vec3b
>
(
ceil
(
src_texel
[
1
]),
ceil
(
src_texel
[
0
]))[
color
]
*
distance_lower_right
;
isomap
.
at
<
cv
::
Vec3b
>
(
y
,
x
)[
color
]
=
color_upper_left
+
color_upper_right
+
color_lower_left
+
color_lower_right
;
isomap
.
at
<
Vec3b
>
(
y
,
x
)[
color
]
=
color_upper_left
+
color_upper_right
+
color_lower_left
+
color_lower_right
;
}
}
else
if
(
mapping_type
==
TextureInterpolation
::
NearestNeighbour
)
{
// calculate corresponding position of dst_coord pixel center in image (src)
Vec3f
homogenous_dst_coord
=
Vec3f
(
x
,
y
,
1.
f
);
Vec3f
homogenous_dst_coord
=
Vec3f
(
x
,
y
,
1.
0
f
);
Vec2f
src_texel
=
Mat
(
warp_mat_org_inv
*
Mat
(
homogenous_dst_coord
));
if
((
cvRound
(
src_texel
[
1
])
<
image
.
rows
)
&&
(
cvRound
(
src_texel
[
0
])
<
image
.
cols
))
...
...
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