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Richard Torenvliet
eos
Commits
709a791b
Commit
709a791b
authored
Feb 25, 2016
by
Patrik Huber
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Improved documentation of contour landmarks fitting and classes
parent
406e9d8b
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62 additions
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29 deletions
+62
-29
include/eos/fitting/contour_correspondence.hpp
include/eos/fitting/contour_correspondence.hpp
+62
-29
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include/eos/fitting/contour_correspondence.hpp
View file @
709a791b
...
...
@@ -3,7 +3,7 @@
*
* File: include/eos/fitting/contour_correspondence.hpp
*
* Copyright 2015 Patrik Huber
* Copyright 2015
, 2016
Patrik Huber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
...
...
@@ -48,9 +48,17 @@ struct ContourLandmarks;
std
::
pair
<
std
::
vector
<
std
::
string
>
,
std
::
vector
<
int
>>
select_contour
(
float
yaw_angle
,
const
ContourLandmarks
&
contour_landmarks
,
const
ModelContour
&
model_contour
);
std
::
tuple
<
std
::
vector
<
cv
::
Vec2f
>
,
std
::
vector
<
cv
::
Vec4f
>
,
std
::
vector
<
int
>>
get_nearest_contour_correspondences
(
const
eos
::
core
::
LandmarkCollection
<
cv
::
Vec2f
>&
landmarks
,
const
std
::
vector
<
std
::
string
>&
landmark_contour_identifiers
,
const
std
::
vector
<
int
>&
model_contour_indices
,
const
morphablemodel
::
MorphableModel
&
morphable_model
,
const
glm
::
mat4x4
&
view_model
,
const
glm
::
mat4x4
&
ortho_projection
,
const
glm
::
vec4
&
viewport
);
// The contour (outline) on the right and left side of the reference face model.
// We should extend that to the 1724 model to get a few more points, it should
// improve the contour fitting.
/**
* This class holds definitions for the contour (outline) on the right and left
* side of the reference 3D face model. These can be found in the file
* share/model_contours.json. The Surrey model's boundaries are conveniently
* approximately located near the actual 2D image contour, for the front-facing
* contour.
*
* Note: We should extend that to the 1724 model to get a few more points, this
* should improve the contour fitting.
*/
struct
ModelContour
{
// starting from right side, eyebrow-height: (I think the order matters here)
...
...
@@ -65,7 +73,7 @@ struct ModelContour
/**
* Helper method to load a ModelContour from
* a json file from the hard
disk
.
* a json file from the hard
drive
.
*
* Eventually, it might be included in the MorphableModel class.
*
...
...
@@ -100,6 +108,15 @@ struct ModelContour
};
};
/**
* This class holds 2D image contour landmark information. More specifically,
* it defines which 2D landmark IDs correspond to the right contour and which
* to the left. These definitions are loaded from a file, for example from
* the "contour_landmarks" part of share/ibug2did.txt.
*
* Note: Better names could be ContourDefinition or ImageContourLandmarks, to
* disambiguate 3D and 2D landmarks?
*/
struct
ContourLandmarks
{
// starting from right side, eyebrow-height.
...
...
@@ -108,7 +125,7 @@ struct ContourLandmarks
// starting from left side, eyebrow-height. Order doesn't matter here.
std
::
vector
<
std
::
string
>
left_contour
;
// We store r/l separately because we currently only fit to the contour facing the camera.
//
Note:
We store r/l separately because we currently only fit to the contour facing the camera.
/**
* Helper method to load contour landmarks from a text file with landmark
...
...
@@ -156,20 +173,26 @@ struct ContourLandmarks
};
/**
* Given a set of 2D image landmarks, finds the closest (in a L2 sense) 3D vertex from a list of vertices.... and... todo
* Given a set of 2D image landmarks, finds the closest (in a L2 sense) 3D vertex
* from a list of vertices pre-defined in \p model_contour. \p landmarks can contain
* all landmarks, and the function will sub-select the relevant contour landmarks with
* the help of the given \p contour_landmarks. This function choses the front-facing
* contour and only fits this contour to the 3D model, since these correspondences
* are approximately static and do not move with changing pose-angle.
*
* It's the main contour fitting function that calls all other functions.
*
* Note: Maybe rename to find_contour_correspondences, to highlight that there is (potentially a lot) computational cost involved?
* Note: Does ortho_projection have to be specifically orthographic? Otherwise, if it works with perspective too, rename to just "projection".
*
* @param[in] landmarks All image landmarks.
* @param[in] contour_landmarks
ibug contour ids of left or right side
.
* @param[in] model_contour The model contour indices that should be
used/
considered to find the closest corresponding 3D vertex.
* @param[in] yaw_angle
X
.
* @param[in] contour_landmarks
2D image contour ids of left or right side (for example for ibug landmarks)
.
* @param[in] model_contour The model contour indices that should be considered to find the closest corresponding 3D vertex.
* @param[in] yaw_angle
Yaw angle of the current fitting. The front-facing contour will be chosen depending on this yaw angle
.
* @param[in] morphable_model A Morphable Model whose mean is used.
* @param[in] view_model
x
.
* @param[in] ortho_projection
Note: Does this depend on ortho? Maybe not? If it works with persp too, then rename param & doc
.
* @param[in] viewport
X
.
* @param[in] view_model
Model-view matrix of the current fitting to project the 3D model vertices to 2D
.
* @param[in] ortho_projection
Projection matrix to project the 3D model vertices to 2D
.
* @param[in] viewport
Current viewport to use
.
* @return A tuple with the 2D contour landmark points, the corresponding points in the 3D shape model and their vertex indices.
*/
std
::
tuple
<
std
::
vector
<
cv
::
Vec2f
>
,
std
::
vector
<
cv
::
Vec4f
>
,
std
::
vector
<
int
>>
get_contour_correspondences
(
const
eos
::
core
::
LandmarkCollection
<
cv
::
Vec2f
>&
landmarks
,
const
ContourLandmarks
&
contour_landmarks
,
const
ModelContour
&
model_contour
,
float
yaw_angle
,
const
morphablemodel
::
MorphableModel
&
morphable_model
,
const
glm
::
mat4x4
&
view_model
,
const
glm
::
mat4x4
&
ortho_projection
,
const
glm
::
vec4
&
viewport
)
...
...
@@ -185,18 +208,24 @@ std::tuple<std::vector<cv::Vec2f>, std::vector<cv::Vec4f>, std::vector<int>> get
std
::
vector
<
cv
::
Vec2f
>
image_points_contour
;
// the corresponding 2D landmark points
// For each 2D contour landmark, get the corresponding 3D vertex point and vertex id:
// Note/Todo: Loop here instead of calling this function where we have no idea what it's doing? What does its documentation say?
return
get_nearest_contour_correspondences
(
landmarks
,
landmark_contour_identifiers
,
model_contour_indices
,
morphable_model
,
view_model
,
ortho_projection
,
viewport
);
};
/**
* Takes a ... returns two vectors... can have different size. Does not establish correspondence. Use get_nearest_contour_points() for that.
* Takes a set of 2D and 3D contour landmarks and a yaw angle and returns two
* vectors with either the right or the left 2D and 3D contour indices. This
* function does not establish correspondence between the 2D and 3D landmarks,
* it just selects the front-facing contour. The two returned vectors can thus
* have different size.
* Correspondence can be established using get_nearest_contour_correspondences().
*
* Note: Maybe rename to find_nearest_contour_points, to highlight that there is (potentially a lot) computational cost involved?
*
* @param[in] yaw_angle yaw angle in degrees.
* @param[in] contour_landmarks
E.g. ibug contours
.
* @param[in] model_contour
X
.
* @return A
tuple/two vectors... with X. returns ... model_cnt_idx different size than 2d_cnt. Not in correspondence
.
* @param[in] contour_landmarks
2D image contour ids of left or right side (for example for ibug landmarks)
.
* @param[in] model_contour
The model contour indices that should be used/considered to find the closest corresponding 3D vertex
.
* @return A
pair with two vectors containing the selected 2D image contour landmark ids and the 3D model contour indices
.
*/
std
::
pair
<
std
::
vector
<
std
::
string
>
,
std
::
vector
<
int
>>
select_contour
(
float
yaw_angle
,
const
ContourLandmarks
&
contour_landmarks
,
const
ModelContour
&
model_contour
)
{
...
...
@@ -214,25 +243,29 @@ std::pair<std::vector<std::string>, std::vector<int>> select_contour(float yaw_a
};
/**
* Given a set of 2D image landmarks, finds the closest (in a L2 sense) 3D vertex from a list of vertices.
* Given a set of 2D image landmarks, finds the closest (in a L2 sense) 3D vertex
* from a list of vertices pre-defined in \p model_contour. Assumes to be given
* contour correspondences of the front-facing contour.
*
* Note: Maybe rename to find_nearest_contour_points, to highlight that there is (potentially a lot) computational cost involved?
* Note: Does ortho_projection have to be specifically orthographic? Otherwise, if it works with perspective too, rename to just "projection".
* More notes:
* Actually, only return the vertex id, not the point? Same with get_corresponding_pointset? Because
* then it's much easier to use the current shape estimate instead of the mean! But this function needs to project.
* So... it should take a Mesh actually? But creating a Mesh is a lot of computation?
* When we want to use the non-mean, then we need to use draw_sample() anyway? So overhead of Mesh is only if we use the mean?
* Maybe two overloads?
* Note: Uses the mean to calculate.
*
* @param[in] landmarks All image landmarks.
* @param[in] landmark_contour_identifiers
ibug contour ids of left or right side
.
* @param[in] model_contour_indices The model contour indices that should be
used/
considered to find the closest corresponding 3D vertex.
* @param[in] landmark_contour_identifiers
2D image contour ids of left or right side (for example for ibug landmarks)
.
* @param[in] model_contour_indices The model contour indices that should be considered to find the closest corresponding 3D vertex.
* @param[in] morphable_model The Morphable Model whose shape (coefficients) are estimated.
* @param[in] view_model
x
.
* @param[in] ortho_projection
Note: Does this depend on ortho? Maybe not? If it works with persp too, then rename param & doc
.
* @param[in] viewport
X
.
* @param[in] view_model
Model-view matrix of the current fitting to project the 3D model vertices to 2D
.
* @param[in] ortho_projection
Projection matrix to project the 3D model vertices to 2D
.
* @param[in] viewport
Current viewport to use
.
* @return A tuple with the 2D contour landmark points, the corresponding points in the 3D shape model and their vertex indices.
*/
// actually, only return the vertex id, not the point? Same with get_corresponding_pointset? Because
// then it's much easier to use the current shape estimate instead of the mean! But this function needs to project.
// So... it should take a Mesh actually? But creating a Mesh is a lot of computation?
// When we want to use the non-mean, then we need to use draw_sample() anyway? So overhead of Mesh is only if we use the mean?
// Maybe two overloads?
// Note: Uses the mean to calculate.
std
::
tuple
<
std
::
vector
<
cv
::
Vec2f
>
,
std
::
vector
<
cv
::
Vec4f
>
,
std
::
vector
<
int
>>
get_nearest_contour_correspondences
(
const
eos
::
core
::
LandmarkCollection
<
cv
::
Vec2f
>&
landmarks
,
const
std
::
vector
<
std
::
string
>&
landmark_contour_identifiers
,
const
std
::
vector
<
int
>&
model_contour_indices
,
const
morphablemodel
::
MorphableModel
&
morphable_model
,
const
glm
::
mat4x4
&
view_model
,
const
glm
::
mat4x4
&
ortho_projection
,
const
glm
::
vec4
&
viewport
)
{
// These are the additional contour-correspondences we're going to find and then use!
...
...
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