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Richard Torenvliet
eos
Commits
2a83a5f6
Commit
2a83a5f6
authored
Nov 21, 2016
by
Patrik Huber
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Added inline to edge fitting methods
parent
27eefe40
Changes
1
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3 deletions
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-3
include/eos/fitting/closest_edge_fitting.hpp
include/eos/fitting/closest_edge_fitting.hpp
+3
-3
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include/eos/fitting/closest_edge_fitting.hpp
View file @
2a83a5f6
...
...
@@ -69,7 +69,7 @@ namespace eos {
* @param[in] enable_backculling When culling is on, rays intersecting triangles from the back will be discarded.
* @return Whether the ray intersects the triangle, and if yes, including the distance.
*/
std
::
pair
<
bool
,
boost
::
optional
<
float
>>
ray_triangle_intersect
(
const
glm
::
vec3
&
ray_origin
,
const
glm
::
vec3
&
ray_direction
,
const
glm
::
vec3
&
v0
,
const
glm
::
vec3
&
v1
,
const
glm
::
vec3
&
v2
,
bool
enable_backculling
)
inline
std
::
pair
<
bool
,
boost
::
optional
<
float
>>
ray_triangle_intersect
(
const
glm
::
vec3
&
ray_origin
,
const
glm
::
vec3
&
ray_direction
,
const
glm
::
vec3
&
v0
,
const
glm
::
vec3
&
v1
,
const
glm
::
vec3
&
v2
,
bool
enable_backculling
)
{
using
glm
::
vec3
;
const
float
epsilon
=
1e-6
f
;
...
...
@@ -122,7 +122,7 @@ std::pair<bool, boost::optional<float>> ray_triangle_intersect(const glm::vec3&
* @param[in] R The rotation (pose) under which the occluding boundaries should be computed.
* @return A vector with unique vertex id's making up the edges.
*/
std
::
vector
<
int
>
occluding_boundary_vertices
(
const
eos
::
render
::
Mesh
&
mesh
,
const
morphablemodel
::
EdgeTopology
&
edge_topology
,
glm
::
mat4x4
R
)
inline
std
::
vector
<
int
>
occluding_boundary_vertices
(
const
render
::
Mesh
&
mesh
,
const
morphablemodel
::
EdgeTopology
&
edge_topology
,
glm
::
mat4x4
R
)
{
// Rotate the mesh:
std
::
vector
<
glm
::
vec4
>
rotated_vertices
;
...
...
@@ -337,7 +337,7 @@ struct KDTreeVectorOfVectorsAdaptor
* @param[in] distance_threshold All correspondences below this threshold.
* @return A pair consisting of the used image edge points and their associated 3D vertex index.
*/
std
::
pair
<
std
::
vector
<
cv
::
Vec2f
>
,
std
::
vector
<
int
>>
find_occluding_edge_correspondences
(
const
render
::
Mesh
&
mesh
,
const
morphablemodel
::
EdgeTopology
&
edge_topology
,
const
fitting
::
RenderingParameters
&
rendering_parameters
,
const
std
::
vector
<
Eigen
::
Vector2f
>&
image_edges
,
float
distance_threshold
=
64.0
f
)
inline
std
::
pair
<
std
::
vector
<
cv
::
Vec2f
>
,
std
::
vector
<
int
>>
find_occluding_edge_correspondences
(
const
render
::
Mesh
&
mesh
,
const
morphablemodel
::
EdgeTopology
&
edge_topology
,
const
fitting
::
RenderingParameters
&
rendering_parameters
,
const
std
::
vector
<
Eigen
::
Vector2f
>&
image_edges
,
float
distance_threshold
=
64.0
f
)
{
assert
(
rendering_parameters
.
get_camera_type
()
==
fitting
::
CameraType
::
Orthographic
);
using
std
::
vector
;
...
...
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