Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
▼Neos | Namespace containing all of eos's 3D model fitting functionality |
▼Ncore | Essential functions and classes to work with 3D face models and landmarks |
CLandmark | Representation of a landmark, consisting of a landmark name and coordinates of the given type. Usually, the type would be cv::Vec2f |
CLandmarkMapper | Represents a mapping from one kind of landmarks to a different format (e.g. model vertices) |
▼Nfitting | Pose and shape fitting of a 3D Morphable Model |
CContourLandmarks | Defines which 2D landmarks comprise the right and left face contour |
CFrustum | A class representing a camera viewing frustum. At the moment used as orthographic camera only |
CModelContour | Definition of the vertex indices that define the right and left model contour |
CRenderingParameters | Represents a set of estimated model parameters (rotation, translation) and camera parameters (viewing frustum) |
▼Nmorphablemodel | Functionality to represent a Morphable Model, containing it's PCA models and loading functions |
CBlendshape | A class representing a 3D blendshape |
CMorphableModel | A class representing a 3D Morphable Model, consisting of a shape- and colour (albedo) PCA model |
CPcaModel | This class represents a PCA-model that consists of: |
▼Nrender | 3D mesh and texture extraction functionality |
CMesh | This class represents a 3D mesh consisting of vertices, vertex colour information and texture coordinates |
CTexture | Represents a texture for rendering |